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<blockquote data-quote="Deset Gled" data-source="post: 9034507" data-attributes="member: 7808"><p>The difference is that Gygax built upon the works of Tolkien. He added things like new spells, new lore, and new stories, while also building the framework of the game, the mechanics, and the process of play. You can take away all of the material from Appendix N and still be left with games and stories. Obviously, the game books would feel very bland at the stories would be shorter, but there would still be something of substance there.</p><p></p><p>If you remove the sources of goblin lore (Pathfinder), the rules that are blatantly stolen (OD&D and AD&D), and the clip art, there's simply nothing left to Those Pesky Goblinz. Even the starter adventure included in it (which takes up an inordinate amount of pages and doesn't even match the game material from the rest of the book) is taken from a previously published adventure. There's literally nothing original.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9034507, member: 7808"] The difference is that Gygax built upon the works of Tolkien. He added things like new spells, new lore, and new stories, while also building the framework of the game, the mechanics, and the process of play. You can take away all of the material from Appendix N and still be left with games and stories. Obviously, the game books would feel very bland at the stories would be shorter, but there would still be something of substance there. If you remove the sources of goblin lore (Pathfinder), the rules that are blatantly stolen (OD&D and AD&D), and the clip art, there's simply nothing left to Those Pesky Goblinz. Even the starter adventure included in it (which takes up an inordinate amount of pages and doesn't even match the game material from the rest of the book) is taken from a previously published adventure. There's literally nothing original. [/QUOTE]
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