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<blockquote data-quote="Wincenworks" data-source="post: 9036081" data-attributes="member: 7038835"><p>Well, not really in the good faith sense. I mean there's a lot that I find interesting, like how on page 7 he says what goblins fear most is horse blood, and on page 9 there's a background "Nomad" where you start with a horse.</p><p></p><p>But if you take as an independent work and look for lore, it's basically a handful of prompts for the GM to work with.</p><p></p><ul> <li data-xf-list-type="ul">There is a goblin king, he is rumoured to be a rogue/wizard (meaning he is a pure black, or pure white goblin) and have a sceptre... and is different from a tribal chief, but that's about it</li> <li data-xf-list-type="ul">There are goblin gods who demand their shamans make blood sacrifices (creatures with souls) and are capricious when contacted, but no names, guidelines, etc, just like that's all there is</li> <li data-xf-list-type="ul">There are character names dropped with micro stories, but no context or continuations</li> <li data-xf-list-type="ul">The shaman has the ability to "befriend" undead, but this is never elaborated on to any degree</li> </ul><p></p><p>Basically it's like when you get that DM who tells you he's got a fantastic bespoke world prepared, and then when you show up he just hands you a couple of tables of god names + portfolios, nation names + ruler names and tells you that it's going to be a world you all craft together before asking you to invent the details of your character's chosen religion.</p><p></p><p>Like, you could have a lot of fun - but it'd be the same kind of fun you'd have inventing it all for yourself with just a handful of prompts, and certainly none of the work you'd expect to be present in a product that you pay for, and certainly nothing so unique or interesting you can't get the same prompts off any random role-player.</p></blockquote><p></p>
[QUOTE="Wincenworks, post: 9036081, member: 7038835"] Well, not really in the good faith sense. I mean there's a lot that I find interesting, like how on page 7 he says what goblins fear most is horse blood, and on page 9 there's a background "Nomad" where you start with a horse. But if you take as an independent work and look for lore, it's basically a handful of prompts for the GM to work with. [LIST] [*]There is a goblin king, he is rumoured to be a rogue/wizard (meaning he is a pure black, or pure white goblin) and have a sceptre... and is different from a tribal chief, but that's about it [*]There are goblin gods who demand their shamans make blood sacrifices (creatures with souls) and are capricious when contacted, but no names, guidelines, etc, just like that's all there is [*]There are character names dropped with micro stories, but no context or continuations [*]The shaman has the ability to "befriend" undead, but this is never elaborated on to any degree [/LIST] Basically it's like when you get that DM who tells you he's got a fantastic bespoke world prepared, and then when you show up he just hands you a couple of tables of god names + portfolios, nation names + ruler names and tells you that it's going to be a world you all craft together before asking you to invent the details of your character's chosen religion. Like, you could have a lot of fun - but it'd be the same kind of fun you'd have inventing it all for yourself with just a handful of prompts, and certainly none of the work you'd expect to be present in a product that you pay for, and certainly nothing so unique or interesting you can't get the same prompts off any random role-player. [/QUOTE]
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