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<blockquote data-quote="Wincenworks" data-source="post: 9224833" data-attributes="member: 7038835"><p>There's a remarkable similarity to how Those Pesky Goblinz was created and the way Somerton and Illuminaughti create their video essays. It's a mess of stuff which is largely copy-pasted from a few already widely distributed sources, put together for minimal effort and with the occasional bit of careless rewording.</p><p></p><p>One of the things that's really very, very funny about Those Pesky Goblinz is during the inexplicable change from TSR to OSR Games branding, it changed from "Role-Playing Game" to "Role-Playing Game Supplement" as if to try to cover up that it is fundamentally unplayable.</p><p></p><p>The foreword though, is written as though it's for people who have never gamed - in much the same way Somerton and Illumnaughti aimed their essays at people who've never researched or watched a documentary. Because when you have experience with D&D Basic, 1st Edition D&D, and Pathfinder... it's very, very obvious how much of the book is just copy and pasted from three incompatible sources.</p><p></p><p>And if you've read the original Cult of Abaddon module, it's very, very funny to see how Justin is showcasing he thinks a "good" D&D adventure is you just go and kill all the NPCs for funzies... but also assumes literally all humans have adventuring classes because reasons.</p></blockquote><p></p>
[QUOTE="Wincenworks, post: 9224833, member: 7038835"] There's a remarkable similarity to how Those Pesky Goblinz was created and the way Somerton and Illuminaughti create their video essays. It's a mess of stuff which is largely copy-pasted from a few already widely distributed sources, put together for minimal effort and with the occasional bit of careless rewording. One of the things that's really very, very funny about Those Pesky Goblinz is during the inexplicable change from TSR to OSR Games branding, it changed from "Role-Playing Game" to "Role-Playing Game Supplement" as if to try to cover up that it is fundamentally unplayable. The foreword though, is written as though it's for people who have never gamed - in much the same way Somerton and Illumnaughti aimed their essays at people who've never researched or watched a documentary. Because when you have experience with D&D Basic, 1st Edition D&D, and Pathfinder... it's very, very obvious how much of the book is just copy and pasted from three incompatible sources. And if you've read the original Cult of Abaddon module, it's very, very funny to see how Justin is showcasing he thinks a "good" D&D adventure is you just go and kill all the NPCs for funzies... but also assumes literally all humans have adventuring classes because reasons. [/QUOTE]
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