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<blockquote data-quote="Wincenworks" data-source="post: 9224943" data-attributes="member: 7038835"><p>There are a lot of issues with Those Pesky Goblinz.</p><p></p><p>The tone is everywhere, it has random jokes about making goblin babies and goblins pissing in pools - dramatic writing that you want to be like the Goblin King and that shamans must make blood sacrifices at midnight etc. The character creation thing is just ripe to be abused by that person who "just happens" to roll three 20s in a row when nobody is watching, and gets away with it because they own the books/bully people etc</p><p></p><p>The module is about going to steal a beer stein with sexy figures on it - and basically you have a good chance of finding that pretty quickly, so most of the content is just stat blocks with character names and no real value to a narrative or player experience - it's just busy work that makes you feel like you did "a lot of work".</p><p></p><p></p><p>Justin definitely seems to be the guy whose PC's are parodied in works like Nodwick, always attacking random store owners so that they can get all the stuff and money, etc. then brag how cool they were because of it.</p><p></p><p>The character levels seem to be there for a mix of him getting to make fun of people who do what he does (this type of player always seems to do that) and because writing generic stat blocks is fairly easy and satisfying... compared with say, working out the logistics of what a town that has a goblin tribe living nearby would actually do to protect themselves.</p><p></p><p><strong>Edited:</strong> Removed the diagnosis type language.</p></blockquote><p></p>
[QUOTE="Wincenworks, post: 9224943, member: 7038835"] There are a lot of issues with Those Pesky Goblinz. The tone is everywhere, it has random jokes about making goblin babies and goblins pissing in pools - dramatic writing that you want to be like the Goblin King and that shamans must make blood sacrifices at midnight etc. The character creation thing is just ripe to be abused by that person who "just happens" to roll three 20s in a row when nobody is watching, and gets away with it because they own the books/bully people etc The module is about going to steal a beer stein with sexy figures on it - and basically you have a good chance of finding that pretty quickly, so most of the content is just stat blocks with character names and no real value to a narrative or player experience - it's just busy work that makes you feel like you did "a lot of work". Justin definitely seems to be the guy whose PC's are parodied in works like Nodwick, always attacking random store owners so that they can get all the stuff and money, etc. then brag how cool they were because of it. The character levels seem to be there for a mix of him getting to make fun of people who do what he does (this type of player always seems to do that) and because writing generic stat blocks is fairly easy and satisfying... compared with say, working out the logistics of what a town that has a goblin tribe living nearby would actually do to protect themselves. [B]Edited:[/B] Removed the diagnosis type language. [/QUOTE]
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