RigaMortus2
First Post
See, I would have went about Skill Challenges in a slightly different manner...
First, I'm not sure I would have classified them as easy, moderate, or hard challenges. The first one doesn't really make any sense. If it is supposed to be a challenge, then it wouldn't be easy, would it? Still, I like the idea behind it. You need to get X successes before Y failures. What the DM is inflating is how long it will take you to complete the challenge.
Second, I would let the player make the choice on how he wants to try and win the challenge (with an easy, moderate or hard skill check). A player can choose not to participate, but it would be in their best interest to at least HELP by making some sort of skill check. This is where my idea differs from how 4e does it...
Player chooses an Easy skill check.
Success means he can choose a player to get +2 to their next skill roll, but this doesn't count as a "success" for the skill challenge.
There is no consequence for failure when failing on an easy skill check.
Player chooses a Moderate skill check.
Success means you gain 1 success towards completing the skill challenge.
Failure means you gain 1 failure towards the skill challenge.
Player chooses a Hard skill check.
Success means you gain 1 success towards completing the skill challenge, and a player of your choice gains +2 on their next skill check.
Failure means you gain 1 failure towards the skill challenge, and the next player that makes a moderate or hard skill check for this skill challenge gets a -2 to their attempt (assume that whatever the player did somehow screws up the next player's try, perhaps incorrect information was given, the wrong wire on a trap was cut, etc.).
Anyway, just my quick thoughts on the subject
First, I'm not sure I would have classified them as easy, moderate, or hard challenges. The first one doesn't really make any sense. If it is supposed to be a challenge, then it wouldn't be easy, would it? Still, I like the idea behind it. You need to get X successes before Y failures. What the DM is inflating is how long it will take you to complete the challenge.
Second, I would let the player make the choice on how he wants to try and win the challenge (with an easy, moderate or hard skill check). A player can choose not to participate, but it would be in their best interest to at least HELP by making some sort of skill check. This is where my idea differs from how 4e does it...
Player chooses an Easy skill check.
Success means he can choose a player to get +2 to their next skill roll, but this doesn't count as a "success" for the skill challenge.
There is no consequence for failure when failing on an easy skill check.
Player chooses a Moderate skill check.
Success means you gain 1 success towards completing the skill challenge.
Failure means you gain 1 failure towards the skill challenge.
Player chooses a Hard skill check.
Success means you gain 1 success towards completing the skill challenge, and a player of your choice gains +2 on their next skill check.
Failure means you gain 1 failure towards the skill challenge, and the next player that makes a moderate or hard skill check for this skill challenge gets a -2 to their attempt (assume that whatever the player did somehow screws up the next player's try, perhaps incorrect information was given, the wrong wire on a trap was cut, etc.).
Anyway, just my quick thoughts on the subject
