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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Furchin halfling for 3e
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<blockquote data-quote="Anime Kidd" data-source="post: 526503" data-attributes="member: 881"><p>I'm looking for any 3e writeups for the Furchin halfling found in the 2e book <em>Complete Book of Gnomes and Halflings</em>. Anyone done it yet or is there a site that has written it up?</p><p></p><p>Edit -----</p><p>New version.</p><p></p><p><span style="font-size: 12px"><strong>The Furchin</strong></span>, or <strong>Polar Halfling</strong></p><p></p><p><strong>Base Speed:</strong> 20 ft. </p><p>O +2 Constitution, +2 Dexterity, -2 Strength, -2 Wisdom. </p><p>O +2 racial bonus on Climb, Jump, Listen, and Wildernes Survival checks. They gain the survial bonus only when dealing with extremely cold and artic conditions. Wilderness Survival is always a class skill. </p><p>O +1 racial attack bonus with a thrown weapons. </p><p>O +1 racial bonus on all saving throws. </p><p>O <strong>Small:</strong> As Small creatures, halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. </p><p>O <strong>Artic Toughness:</strong> Due to the furchin's native artic lands, they have become accustomed to artic survival conditions. They gain a <em>Cold Resistance</em> equal to their Constition bonus (minimum of 1) and a +2 racial bonus to any save versus cold.</p><p>O <strong>Automatic Languages:</strong> Common and Furchin. </p><p>O <strong>Bonus Languages:</strong> Dwarven, Elven, Artic Minotaur, Goblin, and Orc. Smart halflings learn the languages of their friends and enemies. </p><p>O <strong>Favored Multiclass:</strong> Ranger.</p><p></p><p><strong>ECL:</strong> +0.</p></blockquote><p></p>
[QUOTE="Anime Kidd, post: 526503, member: 881"] I'm looking for any 3e writeups for the Furchin halfling found in the 2e book [I]Complete Book of Gnomes and Halflings[/I]. Anyone done it yet or is there a site that has written it up? Edit ----- New version. [SIZE=3][B]The Furchin[/B][/SIZE], or [B]Polar Halfling[/B] [B]Base Speed:[/B] 20 ft. O +2 Constitution, +2 Dexterity, -2 Strength, -2 Wisdom. O +2 racial bonus on Climb, Jump, Listen, and Wildernes Survival checks. They gain the survial bonus only when dealing with extremely cold and artic conditions. Wilderness Survival is always a class skill. O +1 racial attack bonus with a thrown weapons. O +1 racial bonus on all saving throws. O [B]Small:[/B] As Small creatures, halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters. O [B]Artic Toughness:[/B] Due to the furchin's native artic lands, they have become accustomed to artic survival conditions. They gain a [I]Cold Resistance[/I] equal to their Constition bonus (minimum of 1) and a +2 racial bonus to any save versus cold. O [B]Automatic Languages:[/B] Common and Furchin. O [B]Bonus Languages:[/B] Dwarven, Elven, Artic Minotaur, Goblin, and Orc. Smart halflings learn the languages of their friends and enemies. O [B]Favored Multiclass:[/B] Ranger. [B]ECL:[/B] +0. [/QUOTE]
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