Anime Kidd
Explorer
I'm looking for any 3e writeups for the Furchin halfling found in the 2e book Complete Book of Gnomes and Halflings. Anyone done it yet or is there a site that has written it up?
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New version.
The Furchin, or Polar Halfling
Base Speed: 20 ft.
O +2 Constitution, +2 Dexterity, -2 Strength, -2 Wisdom.
O +2 racial bonus on Climb, Jump, Listen, and Wildernes Survival checks. They gain the survial bonus only when dealing with extremely cold and artic conditions. Wilderness Survival is always a class skill.
O +1 racial attack bonus with a thrown weapons.
O +1 racial bonus on all saving throws.
O Small: As Small creatures, halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
O Artic Toughness: Due to the furchin's native artic lands, they have become accustomed to artic survival conditions. They gain a Cold Resistance equal to their Constition bonus (minimum of 1) and a +2 racial bonus to any save versus cold.
O Automatic Languages: Common and Furchin.
O Bonus Languages: Dwarven, Elven, Artic Minotaur, Goblin, and Orc. Smart halflings learn the languages of their friends and enemies.
O Favored Multiclass: Ranger.
ECL: +0.
Edit -----
New version.
The Furchin, or Polar Halfling
Base Speed: 20 ft.
O +2 Constitution, +2 Dexterity, -2 Strength, -2 Wisdom.
O +2 racial bonus on Climb, Jump, Listen, and Wildernes Survival checks. They gain the survial bonus only when dealing with extremely cold and artic conditions. Wilderness Survival is always a class skill.
O +1 racial attack bonus with a thrown weapons.
O +1 racial bonus on all saving throws.
O Small: As Small creatures, halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
O Artic Toughness: Due to the furchin's native artic lands, they have become accustomed to artic survival conditions. They gain a Cold Resistance equal to their Constition bonus (minimum of 1) and a +2 racial bonus to any save versus cold.
O Automatic Languages: Common and Furchin.
O Bonus Languages: Dwarven, Elven, Artic Minotaur, Goblin, and Orc. Smart halflings learn the languages of their friends and enemies.
O Favored Multiclass: Ranger.
ECL: +0.
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