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The Future is Now! 3D AI-run VTT on Kickstarter
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<blockquote data-quote="Rigged Dice Games" data-source="post: 8667332" data-attributes="member: 7031489"><p>As long as I don't go hungry during development process, I am fine. My brother has a job and the idea was "if we make enough to make a living for two families, he will come and work full time". Now, he works on the project part time. Plus, in my job in the police force, I started suffering from PTSD. That is why I am not keen on finding a remote job. The reason we lowered our goal is we have little money to make a proper marketing campaign. You need a capital for these things and if I had one, I would just work on the project.</p><p></p><p>In Virtual DM, you play it as a normal video game. Instead of DM asking "what do you want to do?", you will interact with objects directly and use your skills on them.</p><p></p><p>They are my own adventures, plus what the community will share freely. Two of them are pre-written, other ones I will add after I make the game.</p><p></p><p>There is an example on the page how a rule is implemented on Kickstarter page. Same is done for all the rules. I have implemented 5e in a modifyable way, so people can build on it.</p><p></p><p>That is correct. There are rules how 3D models should be put inside the selected area. Same patterns can repeat themself. It is useful when you want a generic room in variant sizes. It gives it to you instantly. Currently, there are three templates for creating a room. Final number will always increase as the time progresses and I have no chance to know them beforehand.</p><p></p><p>You have wrong knowledge on the subject. In most 3D first person games rendering is done in their own computer. In the host, generally variables, hit boxes, NPC AI etc. are run.</p></blockquote><p></p>
[QUOTE="Rigged Dice Games, post: 8667332, member: 7031489"] As long as I don't go hungry during development process, I am fine. My brother has a job and the idea was "if we make enough to make a living for two families, he will come and work full time". Now, he works on the project part time. Plus, in my job in the police force, I started suffering from PTSD. That is why I am not keen on finding a remote job. The reason we lowered our goal is we have little money to make a proper marketing campaign. You need a capital for these things and if I had one, I would just work on the project. In Virtual DM, you play it as a normal video game. Instead of DM asking "what do you want to do?", you will interact with objects directly and use your skills on them. They are my own adventures, plus what the community will share freely. Two of them are pre-written, other ones I will add after I make the game. There is an example on the page how a rule is implemented on Kickstarter page. Same is done for all the rules. I have implemented 5e in a modifyable way, so people can build on it. That is correct. There are rules how 3D models should be put inside the selected area. Same patterns can repeat themself. It is useful when you want a generic room in variant sizes. It gives it to you instantly. Currently, there are three templates for creating a room. Final number will always increase as the time progresses and I have no chance to know them beforehand. You have wrong knowledge on the subject. In most 3D first person games rendering is done in their own computer. In the host, generally variables, hit boxes, NPC AI etc. are run. [/QUOTE]
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