EOL
First Post
I just found this thread, but I'd be happy to contribute. Unfortunately I have a family event tommorrow right about the time of the chat, so I won't be able to contribute directly, but I'm happy to contribute here.
I think DireKobold.com is a magazine in a somewhat looser sense then most, nevertheless I certainly agree with a couple of posts which have already been made:
My freelancer cost is fairly high, but I can only imagine what it would be if I had shipping and printing on top of that. So definitely breakeven is lower.
This point does in many cases negate the first point. There are definitely a lot of free .pdf's out there and a perception that they just don't have the same value as a print product. Which is why I think it's so important to do something you can't do with a print mag. D20weekly's gimmick was that it came out every week, something that shipping would never allow you to do with a print mag (unless your Time). I guess that wasn't enough because they went under.
My "gimmick" of course is that all of the adventures are dynamically scaled and generated, something you definitely can't do with a print mag. I think that as I mentioned above that there is significant bias to overcome but it's actually looking pretty good, especially recently.
I guess the biggest point is that since any high-schooler with a collection of house rules and some cheap software can put out a PDF. Differentiating your PDF from the background noise of PDFs is a significant obstacles. But if you can stay in the game for long enough I think it's certainly possible.
I think DireKobold.com is a magazine in a somewhat looser sense then most, nevertheless I certainly agree with a couple of posts which have already been made:
Methuslah said:I believe that a quality product will sell - it will take time, I admit, but it will. Breakeven isn't very high for Almanac, and I think the readership is there.
My freelancer cost is fairly high, but I can only imagine what it would be if I had shipping and printing on top of that. So definitely breakeven is lower.
Christian Walker said:.pdf pay mags would seem to be in a brutal position because they are up against a horde of free .pdf rags, and many gamers still have a hard time paying money for an electronic product. Well, paying enough money to keep the project going.
This point does in many cases negate the first point. There are definitely a lot of free .pdf's out there and a perception that they just don't have the same value as a print product. Which is why I think it's so important to do something you can't do with a print mag. D20weekly's gimmick was that it came out every week, something that shipping would never allow you to do with a print mag (unless your Time). I guess that wasn't enough because they went under.
My "gimmick" of course is that all of the adventures are dynamically scaled and generated, something you definitely can't do with a print mag. I think that as I mentioned above that there is significant bias to overcome but it's actually looking pretty good, especially recently.
I guess the biggest point is that since any high-schooler with a collection of house rules and some cheap software can put out a PDF. Differentiating your PDF from the background noise of PDFs is a significant obstacles. But if you can stay in the game for long enough I think it's certainly possible.