The Galifar Code of Justice

Merkuri said:
That's actually the premise of our game as well (I'm Away's girlfriend and one of his players). The inspiration for this thread was when another player and I got into a couple arguments in character about whether we as Citadel agents should be able to comandeer horses to chase a suspect and whether we were allowed to hang bandits right then and there or if we should bring them in for trial.

My character is a human knight from Thrane who was arguing that we need to pay for mounts (or at least ask) and that even bandits who attacked us deserved a fair trial if they survived. The other player is less familiar with Eberron and is playing a Zilargo gnome binder who wanted to steal (ahem, "comandeer") horses and string up the bandits. We decided that to keep our characters from each other's throats we need to actually lay down in writing what a Citadel agent legally can and can't do.
I'm curious. How did a Thranish knight and a Zil binder end up working for the Citadel? You guys must have amazing security clearance :)
 

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I can't speak for the gnome, but my knight ended up joining the King's Blades after being cursed by the Keeper of the Flame into doing good deeds and spending two days stowed away in agony on a random railcar that brought her into Wroat.

Why they accepted her only the Citadel (or Awayfarer) can tell you. ;)
 

Don't be too literal with the analogy, though it's a good one in general. For example, the Dark Lanterns operate within the borders of Breland, as well as internationally, unlike the CIA (or, at least, unlike the CIA's charter).

Also, the Dark Lanterns are supposed to be very clandestine within the game world. It annoys me that Whisper of the Vampire's Blade essentially starts out with, "Hi, we're the Dark Lanterns, and we need your help." Unfortunately, I ran it as written before knowing better, and now I'm stuck with the PCs having knowledge they shouldn't have.
 

Jeff Wilder said:
Don't be too literal with the analogy, though it's a good one in general. For example, the Dark Lanterns operate within the borders of Breland, as well as internationally, unlike the CIA
It's a good point. I was initially tempted to write (CIA: with a domestic component) and settled for appending 'loosely' at the top. The Citadel also seems more prone to engaging in joint actions than our intelligence services.

(or, at least, unlike the CIA's charter).
:lol:

Also, the Dark Lanterns are supposed to be very clandestine within the game world. It annoys me that Whisper of the Vampire's Blade essentially starts out with, "Hi, we're the Dark Lanterns, and we need your help." Unfortunately, I ran it as written before knowing better, and now I'm stuck with the PCs having knowledge they shouldn't have.
Well, there's that bit in the prestige class that says that Dark Lanterns openly wear signet rings while inside of Breland. I simply ignore that.
 

shilsen said:
I'm curious. How did a Thranish knight and a Zil binder end up working for the Citadel? You guys must have amazing security clearance :)

Breland's on pretty cozy terms with Zilargo. I figured that a Zil wouldn't be too much of a stretch. His backstory was that he and his uncle were suppliers of various chemicals during the war.

As for Merk's knight, she's basically seeking shelter in Breland for a little incident in Thrane. Her family was pretty well known and I figure that The Citadel would be happy to take any nobles that want to defect.

It also helps that I'm portraying The Citadel as a little understaffed. :D
 

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