I actually knocked out two alternate versions of my character. The first one is an elvish Wizard version (that's probably the truest to my initial concept) and the second is a dedicated human fighter (which will probably require the most altering of the flow of the character history because he's in no means a pushover in combat whatsoever)
Name: Dragen (probably will get changed because this one's an elf)
Class: Wizard 4
Race: Elf, Karrnath
Hit Dice: 4d4 +4, 17 HP
Initiative: +4
Speed: 30 ft
Armor Class: 14, touch 14, flatfooted 10 (10 +4 dex)
Base Attack Bonus: +2
Grapple: +1
Attacks: +2 (1d8-1, Longsword, MW); +8 (1d8, +1 Longbow)
Face/Reach: 5x5/5ft
Special Qualities: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects
Special Attacks: None
Saves: Fort +4, Ref +5, Will +4
Abilities: Strength 8, Dexterity 18, Constitution 12, Intelligence 18, Wisdom 10, Charisma 10
Skills: Concentration +8 (7 ranks), Heal +4 (2 ranks), Knowledge (Arcana) +11 (7 ranks), Knowledge (History) +11 (7 ranks), Listen +3 (1 rank), Search +2, Spellcraft +13 (7 ranks), Spot +4 (2 ranks), Survival +2 (2 ranks)
Feats: Point Blank Shot, Scribe Scroll, Weapon Focus (Longbow)
Action Points: 7
Languages: Common, Elven, Draconic, Goblin, Orc
Alignment: Chaotic Good
Deity:
Gender: Male
Age:
Height: 5' 2"
Weight: 95 lbs
Spells Known (Wiz 4/4/3): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, No Light, Open/Close, Preserve Organ, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Repair Minor Damage, Resistance, Slash Tongue, Touch of Fatigue, Unnerving Gaze; 1st -- Disguise Self, Expeditious Retreat, Guided Shot, Mage Armor, Magic Missile, Ray of Enfeeblement, Sleep, True Strike; 2nd -- Cat`s Grace, Melf`s Acid Arrow, Mirror Image, Protection from Arrows.
Spells Memorized (Wiz 4/4/3): 0 - Mage Hand, Mending, Message, Touch of Fatigue; 1st - Guided Shot, Mage Armor, Ray of Enfeeblement, True Strike; 2nd - Cat`s Grace, Mirror Image, Protection from Arrows.
Inventory:
Longsword, Masterwork (315 gp)
+1 Longbow (2,375 gp)
Quiver of Ehlonna (1,800 gp)
Arrows (50), Masterwork (350 gp)
Healer`s kit, Masterwork (100 gp)
Signet ring (5 gp)
Everburning Torch (2) (220 gp)
Spellbook, wizard`s (15 gp)
Horse, light (75 gp)
Bit and bridle (2 gp)
Saddle, military (20 gp)
Saddlebags (4 gp)
Potion: Cure Light Wounds (CL1) (50 gp)
Coin: gp (83) (83 gp); Coin: sp (10) (10 sp)
Familiar
Unnamed Yet, Rat, Male Animal, Rat : CR 1/8; Tiny Animal ; HD 4d8 ( Animal) ; hp 6; Init + 2; Spd 15, Climb 15; AC 16; Atk + 0 base melee, + 6 base ranged; +6 ( 1d3-4, Bite ); SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 4, Will + 5; STR 2, DEX 15, CON 10, INT 7, WIS 12, CHA 2.
Skills: Balance +10, Climb +12, Concentration +7, Heal +5.5, Hide +14, Listen +2, Move Silently +10, Search +6, Spot +4, Survival +2, Swim +10.
Feats: Weapon Finesse.
Background etc: Slightly modified, but basically the same as before
and the fighter:
Name: Dragen Kessler
Class: Fighter 4
Race: Human
Hit Dice: 4d10+8, 41 HP
Initiative: +4
Speed: 20 ft
Armor Class: 19 (10 +8 armor +1 dex)
Base Attack Bonus: +4
Grapple: +5
Attacks: +6 (2d6+1 Greatsword, MW); +10 (1d8+2, Longbow, MW)
Full Attack: Longsword +6 (1d8+3, 19-20 x2)
Face/Reach: 5x5/5ft
Special Qualities: Human Traits
Special Attacks: None
Saves: Fort +6, Ref +5, Will +1
Abilities: Strength 12, Dexterity 18, Constitution 15, Intelligence 14, Wisdom 10, Charisma 10
Skills: Handle Animal +1 (1 rank), Heal +1 (1 rank), Intimidate +7 (7 ranks), Ride +11 (7 ranks), Search +5 (3 ranks), Spot +3 (3 ranks) , Survival +3 (3 ranks)
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Point Blank Shot, Precise Shot, Rapid Shot, Sharp-Shooting, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Longbow), Weapon Specialization (Longbow)
Action Points: 7
Languages: Common, Dwarven
Alignment: Neutral Good
Deity:
Gender: Male
Age: 35
Height: 5'5
Weight: 145 lbs
Inventory:
1 sp 3 cp 13 gp
Longbow, Masterwork (375 gp)
Arrows (50), Masterwork (350 gp)
Greatsword, Masterwork (350 gp)
Full plate, Masterwork (1,650 gp)
Bit and bridle (2 gp)
Horse, light (75 gp)
Saddle, pack (5 gp)
Saddlebags (4 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, winter (5 sp)
Caltrops (1 gp)
Candle (2) (2 cp)
Flint and steel (1 gp)
Lantern, hooded (7 gp);
Mug, clay (2 cp)
Pouch, belt (1 gp)
Rope, hemp (50 ft.) (1 gp)
Signet ring (5 gp)
Signal whistle (2) (16 sp)
Sewing needle (5 sp)
Tent (10 gp)
Waterskin (full) (1 gp)
Whetstone (2 cp)
Oil (pint) (6) (6 sp)
Rations, trail (per day) (7) (35 sp)
Courtier`s outfit (30 gp)
Explorer`s outfit (10 gp)
Ring of Sustenance (2,500 gp)
Anyways, between the 3 versions I'm most inclined toward the Wizard, second the Cleric, but that doesn't mean I dislike the Fighter version - I just don't play fighters very often
