"At the time, you were not in combat, and he was the biggest danger to my friends," Carver explains. "Once I grappled him, it made him an easier target for those next to me, and kept him from attacking anyone else. I am more resistant to damge than they are, so such action seemed prudent. I did not mean to marginalize your skill with a bow."James Heard said:"You. Do not do what you did in this fight again. When you grab your enemy you become an equal target to your opponent no matter how skilled I am with my weapon. The gods, in their infinite capriciousness and evil, have decreed that skill is not the arbiter of war once someone grabs someone. Then, and only then, chance only takes hold. Only do this thing when in a shield line, grab hold of your opponent and no matter how many arrows rain down like crows to feast upon you, chance might save you, as two sides of a coin. The ancient giants of lore themselves could not do any better without the most precise of training, nothing less than a single technique in all the worlds of gods and men is enough to overcome this handicap." Dragen made a grumbling sound in his throat.
The 'halfling' pauses to look at the bowman, then continues his examination of magical auras, removing each magical item he finds.James Heard said:"This is still not telling me what is going on though. I assure you all, I await with baited breath to hear the exciting and interesting tale that led to dead people on the floor here."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.