Mercule
Adventurer
I don't usually use a "Gandolf" figure, but there is sometimes a patron of sorts. Most memorable are Lorac the Druid (named before the DL character showed up), Luis de Castille from my Masquerade game, and the current (unnamed) leshay.
I think the current "mentor" is the most interesting that I've used, though. IMC, elves were once one of the celestials, but they came to the Prime for some specific reasons. Eventually, they devolved to their current form and totally forgot their roots -- other than being the "greatest of the mortal races". This mentor is one of the Leshay (ELH), or proto-elves who retained their celestial status.
The PCs don't know this yet, but the campaign is revolving around the machinations of a mortal who found a way to attain godhood. All the other gods are bound by a pact to not interfere in the Prime except by certain, prescribed ways. Which means this god is generally unfettered, so long as he plays his cards right.
Although the leshay is bound, by proxy, by many of the same rules, the PCs managed to get ahold of a wish and make a bizarre wish for knowledge that only he had. I had come up with the idea for him, but wasn't sure I was going to use him and then, BAM! the PCs get a wish and make a very wierd request that pretty much means they'll either see the leshay or die.
Anyway, this method of approach his given him a bit more freedom to act, so he's manipulating the PCs into doing what he wants them to do, but he literally cannot aid them in any meaningful or direct way. Nor can he come right out and tell them what is going on. All part of the divine pact by which he is partially bound.
So he's been appearing to no more than one PC at a time, giving them some extremely cryptic information that isn't quite aid, although it appears to benefit them in a vague way. He will not identify himself, tell why he's interested in the PCs, or answer too many serious questions -- although he appears quite willing to just have a conversation about the weather, shoeing horses, the comfort level of various fabrics, etc. The PCs are not entirely convinced he's not a figment of their imagination, except for the part that absolutely does not trust him.
I think the current "mentor" is the most interesting that I've used, though. IMC, elves were once one of the celestials, but they came to the Prime for some specific reasons. Eventually, they devolved to their current form and totally forgot their roots -- other than being the "greatest of the mortal races". This mentor is one of the Leshay (ELH), or proto-elves who retained their celestial status.
The PCs don't know this yet, but the campaign is revolving around the machinations of a mortal who found a way to attain godhood. All the other gods are bound by a pact to not interfere in the Prime except by certain, prescribed ways. Which means this god is generally unfettered, so long as he plays his cards right.
Although the leshay is bound, by proxy, by many of the same rules, the PCs managed to get ahold of a wish and make a bizarre wish for knowledge that only he had. I had come up with the idea for him, but wasn't sure I was going to use him and then, BAM! the PCs get a wish and make a very wierd request that pretty much means they'll either see the leshay or die.
Anyway, this method of approach his given him a bit more freedom to act, so he's manipulating the PCs into doing what he wants them to do, but he literally cannot aid them in any meaningful or direct way. Nor can he come right out and tell them what is going on. All part of the divine pact by which he is partially bound.
So he's been appearing to no more than one PC at a time, giving them some extremely cryptic information that isn't quite aid, although it appears to benefit them in a vague way. He will not identify himself, tell why he's interested in the PCs, or answer too many serious questions -- although he appears quite willing to just have a conversation about the weather, shoeing horses, the comfort level of various fabrics, etc. The PCs are not entirely convinced he's not a figment of their imagination, except for the part that absolutely does not trust him.