JamesonCourage
Adventurer
Wizards are fun (I like skilled mundane characters more, but I can have a lot of fun with spellcasters). The Summoner might get out of hand, yes, without limitations. I found this out quickly while designing my RPG. You do need to be careful there.I'm fine with Specialists (except perhaps the Summoner...the Summoner can turn generalist quickly...have to be careful with the iteration of that one), its just the impact of the Generalist relative to the other Generalists that I wanted to examine. The Wizard is 1A in my rank of favorite classes and if I were ever to be a PC, Wizard would be the class I played.
I understand that. I read the long (all things considered, on these boards) "Combat as War vs. Combat as Sport" original post a bit back with absolutely no problem. There's a difference in writing style that just makes it so that certain posters are less likely to receive my full attention on these boards. You're not alone in that count, though. I have the urge to skip/skim your posts, pemerton's, Crazy Jerome's, and, to a lesser degree, Balesir, for example (though I tend to read pemerton's until he starts using the "indent" feature and quoting people, where I then skip/skim). Other posters, I have no problem reading (Neonchameleon or Hussar, for example).I fully understand it was TLDR. I wish I could have snipped it but I wanted to be thorough.
I guess I feel prone to reading posts from who I'd consider to be thoughtful posters who shy away from an academic writing style. That's not to say that the posts are poorly written; it's just that they're very easy to read while still having a meaningful conversation.
Not a whole lot you can do about your writing style, so, if nothing else, thanks for the tl;dr. I did read the opening, skimmed the grades/summation of each class, and then read the ending.
Totally agreed (about my resolutions being good some of the time, and about what you'd like to see). I do hope that they tone down the spellcasters from some things they could accomplish in past editions. As always, play what you likeSome good stuff throughout your post from a resolution standpoint. I definitely don't want to cut scrolls out of the game. In fact, I don't want to cut out any portion of the game for the Wizard. I love each aspect of the Wizard. I would just like some effects constrained, and some effects more hard-coded/less open ended, so their impact on Exploration and Social pillar gameplay is not so total (by way of ominscience or astral-taxi).
