WizarDru
Adventurer
mmadsen said:I'm more than a bit perplexed by people's reactions to my statement that people enjoy combats that last three or four hits (per combatant, on the receiving end). Carnifex said, "Maybe you do, but I have seen no evidence in other players... that this is something that 'people want'," and hong simply declared it "A meaningless statement."
I get the feeling no one read my lengthy post on Hit Point Scaling -- or it was terribly unclear.
Quite possibly. I'll be honest, I've lost track of what we're arguing here. Originally, I thought this was primarily an argument of Monte's opinion that D&D's 'sacred cows' were, in fact, it's greatest strengths. What is the point of contention about the combat system and hit points, exactly? I'm not being facetious, here...I really don't understand what we're discussing. Is it mmadsen's dissatisfaction with the versimilitude of the hit point mechanic, and others support of same?
mmadsen obviously enjoys one flavor, folks like carnifex, another. If mmadsen is contending that it's a trivial task to change the system to use an alternate, low hp variant, swell. I don't agree, as it sends dozens of rules sprialing into re-evaluation and testing, IMHO. That said, I understand his dissatisfaction with it, and see nothing wrong with it. I just don't prefer that style. As it stands, it seems like each complaint about a low-hp system results in another patch, and cumulatively, it's far too much work for a little more suspension of disbelief, to me.