BAW said:
I'm not going to justify my characters, or what I choose to play. Perhaps it's the way I play and my fundamental belief that I choose my character I build it and so on. So what if the group needs a particular character. I haven't demanded your character act in a particular manner or be this, so if we need it (or you believe we need it) you can change your character; don't put pressure on me or other players. The, "we need a cleric....", "we are missing a rogue...", "your character isn't doing much....." scenario.
Eh? I don't think I've ever made someone play a certain character class. I guess if I'd done that, we wouldn't have (up til very recently) had a party that consisted entirely of fighter-types and one cleric.
BAW said:
It's a case of what I want to play-similarly, you always play the charismatic leader of the group, with a rigid moral/religious/ethic code which has no tolerence for the actions of others and is always human.
Gort has no codes of behaviour that I've noticed. Except maybe an inclination to confront his enemies face to face. And as for Leon (a previous character, human paladin) well, that was Leon. And it's a bit much to say "you always play humans!" based on two characters. (unless we're counting characters only played for short periods of time, in which case I can point to Osco Tealeaf, halfling sorceror extraordinaire!

)
BAW said:
The elemental druid hasn't been put to the GM, I was going to post it here and modify the class so it was balanced. I showed you a draft.
My problem with it was that it was a druid (arguable the most powerful class) with a better animal companion, AND it had a whole bunch of arcane spells. If you could get arcane spells easily (especially rocking ones like fireball and lightning bolt) as a druid, nobody would play a wizard, cause they flat out suck ass except for their spells. And what you said about energy substitution feats instead of the more useless druid abilities just sounds like more blaster power for this raging whirlwind of destruction. The fact that druid blasting power is usually fire based is one of their very few weaknesses.
BAW said:
But you do remember my characters. It might be something about the books I read but almost all the heroes and villains have something which makes them special and that is something I enjoy about them.
Yeah, but, "Yeah, that guy who did 150 points of damage a hit" - is that really what you want to be remembered for?
BAW said:
I enjoy a game with balanced characters, cases where everyone has their chance to shine, you do tend to steal the lime-light. Roleplaying is another thing I enjoy, it's the mechanics that fit around the idea that is difficult and I do concentrate around that too much, to the detriment of the roleplaying. Apologies. But boy, do I hate not being able to contribute. I will never play a rogue as is.
Play a rogue? We have a rogue. What's all this rogue stuff? Anyway, I think the main reason Gort "steals the limelight" is that I'm one of the few players who's willing to speak in character with any regularity. Komiyan, Casper and Mink are basically just the personalities of the players.
BAW said:
However, the character you mention has had over 6 different incarnations. Some varying from ludicrously powerful to good. While the way you roleplay him hasn't really changed, the mechanics have.
How many of those character sheets do you have?
All of 'em, probably. The character has been rewritten, mainly due to problems with the mechanics (various stuff was deemed broken) but the focus and theme of the character has remained static - a fighter with a demonic connection. And the mechanics haven't really changed either - ooh, this version has a strength 2 higher - this one has 2 more natural armour. It's tiny details. And even if it is 6 times - I dunno if it's that many - that's still six months between rewrites, hardly short periods of time, seeing as we play weekly.
BAW said:
Each time you've had something new to play with; new abilities, different styles, magic; these things have given new life to the character each time. You went through until you got something that worked and survived until you did. Well done.
Gort's always worked fine. I can't remember a time when we didn't need someone tough to take the hits.
BAW said:
So far none of your characters have been anything less than optimized fighter-classes. This, I believe, is the reason for your love of point buy systems.
Optimised? Yeah, cause the charismatic fighter sure is an optimal way to go. I like point buy systems because it means that someone who got lucky during character creation doesn't get a character far better than someone who's unlucky. Exactly my reasoning behind not rolling hitpoints.
And quit making sweeping generalisations based on two characters, please.