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*Dungeons & Dragons
The Gith Are Now Aberrations in Dungeons & Dragons
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<blockquote data-quote="InkTide" data-source="post: 9562903" data-attributes="member: 7048463"><p>I generally like these changes. I also think dragonborn, elves, tieflings, and aasimar should be dragons, fey, fiends, and celestials, respectively. Goliaths should probably be giants, too.</p><p></p><p>However, I really don't like the half-baked implementation of things surrounding the changes, especially the spells that care about creature type.</p><p></p><p>For example, how the wording of Banishment works now - Dispel Evil and Good mentions a "home plane" (I much prefer the "home plane" wording, because it allows some flexibility with defining a home plane so you can't, for example, cast Nystul's Magic Aura on someone naming "Aberration" and then banish them to the Far Realms), but Banishment in 2024 specifically banishes based on type.</p><p></p><p>Meaning you <em>can</em> Nystul's Magic Aura someone into an Aberration and then Banishment them into the Far Realms. You can also Banishment a Githyanki, who was almost certainly born and grew up on the Prime Material Plane (in Forgotten Realms, they live near the moon), to the Far Realms.</p><p></p><p>Nystul's new "willing creature" clause (which makes the only real utility it had in the 2014 version worthless, very in keeping with the sometimes bizarre spell wording changes in the new PHB) is rendered moot with a simple persuasion check and/or Charm Person, which shouldn't be difficult since it's a harmless illusion that also grants immunity to stuff like Hold Person or Charm Person being cast on them (but won't dispel either).</p><p></p><p>Another casualty of this that people aren't really talking about that is that necromancy (the actual kind, not the "deal some necrotic damage and/or debuff" kind) gets continually worse with each of these changes. Raisable corpses are fewer and further between. Not even Nystul's Magic Aura fixes this (it never did, in fact), since corpses are objects, and you can only change creature types of a creature.</p><p></p><p>Of course, all of this is a consequence of certain spells being worded in a way that was either not considered (it really feels like they just didn't realize what Banishment can actually do without the "home plane" wording, which it <em>used to have</em>) or were balanced for a distribution of types that increasingly no longer exists (e.g. spells that raise undead, except Danse Macabre, which forgot the restriction and can thus turn ooze remains into skeletons - back to the "not considered" thing from earlier).</p></blockquote><p></p>
[QUOTE="InkTide, post: 9562903, member: 7048463"] I generally like these changes. I also think dragonborn, elves, tieflings, and aasimar should be dragons, fey, fiends, and celestials, respectively. Goliaths should probably be giants, too. However, I really don't like the half-baked implementation of things surrounding the changes, especially the spells that care about creature type. For example, how the wording of Banishment works now - Dispel Evil and Good mentions a "home plane" (I much prefer the "home plane" wording, because it allows some flexibility with defining a home plane so you can't, for example, cast Nystul's Magic Aura on someone naming "Aberration" and then banish them to the Far Realms), but Banishment in 2024 specifically banishes based on type. Meaning you [I]can[/I] Nystul's Magic Aura someone into an Aberration and then Banishment them into the Far Realms. You can also Banishment a Githyanki, who was almost certainly born and grew up on the Prime Material Plane (in Forgotten Realms, they live near the moon), to the Far Realms. Nystul's new "willing creature" clause (which makes the only real utility it had in the 2014 version worthless, very in keeping with the sometimes bizarre spell wording changes in the new PHB) is rendered moot with a simple persuasion check and/or Charm Person, which shouldn't be difficult since it's a harmless illusion that also grants immunity to stuff like Hold Person or Charm Person being cast on them (but won't dispel either). Another casualty of this that people aren't really talking about that is that necromancy (the actual kind, not the "deal some necrotic damage and/or debuff" kind) gets continually worse with each of these changes. Raisable corpses are fewer and further between. Not even Nystul's Magic Aura fixes this (it never did, in fact), since corpses are objects, and you can only change creature types of a creature. Of course, all of this is a consequence of certain spells being worded in a way that was either not considered (it really feels like they just didn't realize what Banishment can actually do without the "home plane" wording, which it [I]used to have[/I]) or were balanced for a distribution of types that increasingly no longer exists (e.g. spells that raise undead, except Danse Macabre, which forgot the restriction and can thus turn ooze remains into skeletons - back to the "not considered" thing from earlier). [/QUOTE]
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