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The Gith Are Now Aberrations in Dungeons & Dragons
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<blockquote data-quote="Umbran" data-source="post: 9571491" data-attributes="member: 177"><p>Generally, and IMHO, game rules are not strictly the physics of the game world. The status of "PC" is not an in-world thing, it is a meta-game concern. No amount of in-world investigation will reveal the status of "PC". It exists to help us real-world people manage the fact that this is a game and activity of humans around a table. </p><p></p><p>I am currently running a D&D campaign. There are four players at the table. If one of them happened to be Githyanki, there's only one Githyanki PC <em>in the entire universe</em>. The Gith NPC doesn't know that some are not immune, because that non-immune Githyanki is <em>UNIQUE</em>. There is not some small but statistically relevant population of PCs out there in the universe that the NPC could have encountered or heard about before - there's just the four in the entire universe, only one of whom is githyanki!</p><p></p><p></p><p></p><p></p><p>Well, there is only a <em>narrative</em> difference if the difference <em>appears in the narrative</em> generated by play. In play, has someone actually tried to cast Charm Person on both a PC and NPC Githyanki? No? Then that's no narrative difference.</p><p></p><p>There may be a rules difference. As above, those differences exist because we are playing a game, and that activity calls for some deviation from strict simulation of a world.</p><p></p><p>Plus... we are effectively comparing the 2014 Githyanki playable race to... nothing. We don't have the 2024 playable race, if one will ever exist. We are assuming they won't have the equivalent of "Elven Ancestry", which might largely eliminate the issue.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9571491, member: 177"] Generally, and IMHO, game rules are not strictly the physics of the game world. The status of "PC" is not an in-world thing, it is a meta-game concern. No amount of in-world investigation will reveal the status of "PC". It exists to help us real-world people manage the fact that this is a game and activity of humans around a table. I am currently running a D&D campaign. There are four players at the table. If one of them happened to be Githyanki, there's only one Githyanki PC [I]in the entire universe[/I]. The Gith NPC doesn't know that some are not immune, because that non-immune Githyanki is [I]UNIQUE[/I]. There is not some small but statistically relevant population of PCs out there in the universe that the NPC could have encountered or heard about before - there's just the four in the entire universe, only one of whom is githyanki! Well, there is only a [I]narrative[/I] difference if the difference [I]appears in the narrative[/I] generated by play. In play, has someone actually tried to cast Charm Person on both a PC and NPC Githyanki? No? Then that's no narrative difference. There may be a rules difference. As above, those differences exist because we are playing a game, and that activity calls for some deviation from strict simulation of a world. Plus... we are effectively comparing the 2014 Githyanki playable race to... nothing. We don't have the 2024 playable race, if one will ever exist. We are assuming they won't have the equivalent of "Elven Ancestry", which might largely eliminate the issue. [/QUOTE]
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