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The Gith Are Now Aberrations in Dungeons & Dragons
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<blockquote data-quote="InkTide" data-source="post: 9571868" data-attributes="member: 7048463"><p>I feel like a lot of people repeating the explanation given in the video don't realize that Gith <em>don't</em> grow up in the Astral Plane at all - time doesn't pass there, they <em>all</em> have to be moved and raised on other planes. It seems like Crawford also forgot that detail during the explanation and was just using Gith as a non-fey example when put on the spot (and wasn't really thinking about how Gith in particular break that explanation). The Gith being raised outside of the Astral is not lore they've moved away from, either - it's mentioned specifically in the new DMG.</p><p></p><p>Lae'zel genuinely hasn't spent any more time on the Prime Material plane than the average Gith from her Creche, because Creche K'liir is, in fact... also on the Prime Material Plane (it's built into a large asteroid in the Tears of Selune, which are floating about near Toril's moon).</p><p></p><p></p><p>I'd either do this or make them Humanoid Aberrations. I don't really like the Humanoid type at all, TBQH, so I'd probably rather make them all Aberrations than all Humanoids if I wasn't just giving them two types.</p><p></p><p></p><p></p><p>I don't know if they've said something else about it since, but in the video about fey it was presented as "when you pick a playable version of this species, you are picking the version that has become humanoid and 'lost' the essence of its other type."</p><p></p><p>i personally don't like the "the PC species has lost their type-ness" explanation, but I don't have to follow it, and I wouldn't make my players follow it. It's a generic flavor explanation for a mechanical design choice - doesn't seem like what I would call a 'company line,' so I'm not sure we really know what the WotC 'company line' on this is officially. I wouldn't treat Crawford's interview minutiae in isolation as a company line in any case, but if they were... it'd be the aforementioned "the PC species has lost their type-ness."</p></blockquote><p></p>
[QUOTE="InkTide, post: 9571868, member: 7048463"] I feel like a lot of people repeating the explanation given in the video don't realize that Gith [I]don't[/I] grow up in the Astral Plane at all - time doesn't pass there, they [I]all[/I] have to be moved and raised on other planes. It seems like Crawford also forgot that detail during the explanation and was just using Gith as a non-fey example when put on the spot (and wasn't really thinking about how Gith in particular break that explanation). The Gith being raised outside of the Astral is not lore they've moved away from, either - it's mentioned specifically in the new DMG. Lae'zel genuinely hasn't spent any more time on the Prime Material plane than the average Gith from her Creche, because Creche K'liir is, in fact... also on the Prime Material Plane (it's built into a large asteroid in the Tears of Selune, which are floating about near Toril's moon). I'd either do this or make them Humanoid Aberrations. I don't really like the Humanoid type at all, TBQH, so I'd probably rather make them all Aberrations than all Humanoids if I wasn't just giving them two types. I don't know if they've said something else about it since, but in the video about fey it was presented as "when you pick a playable version of this species, you are picking the version that has become humanoid and 'lost' the essence of its other type." i personally don't like the "the PC species has lost their type-ness" explanation, but I don't have to follow it, and I wouldn't make my players follow it. It's a generic flavor explanation for a mechanical design choice - doesn't seem like what I would call a 'company line,' so I'm not sure we really know what the WotC 'company line' on this is officially. I wouldn't treat Crawford's interview minutiae in isolation as a company line in any case, but if they were... it'd be the aforementioned "the PC species has lost their type-ness." [/QUOTE]
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