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<blockquote data-quote="der_kluge" data-source="post: 3010417" data-attributes="member: 945"><p>I think I would find running an old set of rules to be prohibitively complicated to have to convert everything.</p><p></p><p>I put exactly -zero- prep work into my game, and tend to rely on my adlib abilities (which are formidable). For me, pacing is everything, and if I had to stop to convert a creature from a module to a different ruleset, it would ruin the pace of the game.</p><p></p><p></p><p>I though 1st edition was ok. But there's a lot of goofy stuff in there. Bards as an uber class, static to-hit charts which constantly need to be referenced, level limits, etc. </p><p></p><p>2nd edition is ok. I played it for years and years. Thac0 was an improvement, but racial level limits, the goofy 18/00 strength rule, and some other goofy things. At the time, this didn't really bother me. I could never go back to 2nd edition nowadays.</p><p></p><p>3rd edition has more support and supplements than any other game. Unless you're poor, and can't afford 3.5, I can't really see any reason to play the previous editions. 3rd edition has more support, more flexibility, and more internal consistency. Plus, it's a heck of a lot easier to find players who know those rules. It's not a perfect system, but I can gloss over a lot of the complex bits enough to satisfy me, and run the kind of game I want to run.</p><p></p><p>Castles and Crusades is ok, but even it has its failings. It's a deadlier game at low levels, since the saves much more difficult for those who aren't prime in their category. There aren't any consistent multi-classing rules, and it has balance problems (IMHO). </p><p></p><p>I don't think there is any perfect system. If there was, we'd all be playing it.</p><p></p><p>For Crothian to use OD&D simply means he has WAY more free time than I have to convert all his stuff over.</p><p></p><p>I'll happily stick to 3rd edition, thank you.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3010417, member: 945"] I think I would find running an old set of rules to be prohibitively complicated to have to convert everything. I put exactly -zero- prep work into my game, and tend to rely on my adlib abilities (which are formidable). For me, pacing is everything, and if I had to stop to convert a creature from a module to a different ruleset, it would ruin the pace of the game. I though 1st edition was ok. But there's a lot of goofy stuff in there. Bards as an uber class, static to-hit charts which constantly need to be referenced, level limits, etc. 2nd edition is ok. I played it for years and years. Thac0 was an improvement, but racial level limits, the goofy 18/00 strength rule, and some other goofy things. At the time, this didn't really bother me. I could never go back to 2nd edition nowadays. 3rd edition has more support and supplements than any other game. Unless you're poor, and can't afford 3.5, I can't really see any reason to play the previous editions. 3rd edition has more support, more flexibility, and more internal consistency. Plus, it's a heck of a lot easier to find players who know those rules. It's not a perfect system, but I can gloss over a lot of the complex bits enough to satisfy me, and run the kind of game I want to run. Castles and Crusades is ok, but even it has its failings. It's a deadlier game at low levels, since the saves much more difficult for those who aren't prime in their category. There aren't any consistent multi-classing rules, and it has balance problems (IMHO). I don't think there is any perfect system. If there was, we'd all be playing it. For Crothian to use OD&D simply means he has WAY more free time than I have to convert all his stuff over. I'll happily stick to 3rd edition, thank you. [/QUOTE]
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