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<blockquote data-quote="Kormydigar" data-source="post: 3010977" data-attributes="member: 17113"><p>First of all. No game system that I can think of actively "detracts" from roleplaying. Some systems support it mechanically better than others but thats another issue. The fact that you have had 20 years of roleplaying experience means that you have no idea what it would be like to run 3.X D&D as your very first roleplaying experience. I am right there with you, having 26 years of experience, it would be hard to imagine what playing 3.X as a first game would be like. The point is that people like you and me can play 3.X without problems because of the vast PRE 3.X experiences. Brand new DM's and players might have no idea how much improv, ad-hoc calls, and "out of the box" thinking took place in older editions of the game. With a rules set so comprehensive like 3rd Ed. the noob DM may feel that everything is covered and a game could come to a screeching halt the first time something really wacky pops up. Not getting to mess around with a rules lite system (at least for a while) kind of puts a damper on DM development as I see it. I don't really see things as being "better in the old days" (beyond nostalgic wishes for free time again) but the experiences those old days gave us should be remembered.</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 3010977, member: 17113"] First of all. No game system that I can think of actively "detracts" from roleplaying. Some systems support it mechanically better than others but thats another issue. The fact that you have had 20 years of roleplaying experience means that you have no idea what it would be like to run 3.X D&D as your very first roleplaying experience. I am right there with you, having 26 years of experience, it would be hard to imagine what playing 3.X as a first game would be like. The point is that people like you and me can play 3.X without problems because of the vast PRE 3.X experiences. Brand new DM's and players might have no idea how much improv, ad-hoc calls, and "out of the box" thinking took place in older editions of the game. With a rules set so comprehensive like 3rd Ed. the noob DM may feel that everything is covered and a game could come to a screeching halt the first time something really wacky pops up. Not getting to mess around with a rules lite system (at least for a while) kind of puts a damper on DM development as I see it. I don't really see things as being "better in the old days" (beyond nostalgic wishes for free time again) but the experiences those old days gave us should be remembered. [/QUOTE]
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