• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Glove of Storing.

A 'Glove of Storing' is anything but overpriced - the ability alone to store a loaded or cumbersome weapon inside it , and waltz into any place, wearing the glove, or keeping it in a pocket/brasserie/inside your robe or armour, to pull out and slip on when need can be campaign breaking
"Hey, how did they get in that flaming greatsword to the governor's ball ? chop chop CHOP !"

Besides the ability to steal almost any loose item you can lay your hands on, ahem grasp out of sight and carry it off......
 

log in or register to remove this ad

uzagi_akimbo said:
A 'Glove of Storing' is anything but overpriced - the ability alone to store a loaded or cumbersome weapon inside it , and waltz into any place, wearing the glove, or keeping it in a pocket/brasserie/inside your robe or armour, to pull out and slip on when need can be campaign breaking.

Brasserie? You're smuggling your Glove of Storing around in a small restaurant serving alcoholic beverages?

-Hyp.
 


uzagi_akimbo said:
A 'Glove of Storing' is anything but overpriced - the ability alone to store a loaded or cumbersome weapon inside it , and waltz into any place, wearing the glove, or keeping it in a pocket/brasserie/inside your robe or armour, to pull out and slip on when need can be campaign breaking
"Hey, how did they get in that flaming greatsword to the governor's ball ? chop chop CHOP !"
This illustration does nothing for me. In a world where you can buy a Glove of Storing in the first place, the governor is going to have Detect Magic spells laid on the door to the ballroom.

"Excuse me, sir, but could you place that glove on this table along with your "walking stick" and that beautiful pair of wire-rimmed spectacles you're wearing? Yes, yes, I know. But the items do seem to be glowing under the governor's archway, and his emminence cannot be too careful. Thank you ever so much, and the governor is glad you could make it."
Besides the ability to steal almost any loose item you can lay your hands on, ahem grasp out of sight and carry it off......
I suppose the fact that I don't ever run or play in evil campaigns may be the reason I find this piece of justification meaningless, but I do. And even in the case of a sticky-fingered rogue, the rogue usually has better than even odds of stealing whatever he wants anyway.

As I see it, the glove is basically about saving a PC a move action here and there. And that doesn't seem reasonably priced at 10,000 gp, at least to me. I certainly won't be trying to buy one at that price. I will never even conceive of it.
 


Hypersmurf said:
Yes, I know. And Nystul can meet the Antimagic Field. Then we get into measure-countermeasure. My main point is that in a magical world where you can buy a Glove of Storing, you can just as easily buy countermeasures against it. The process of getting the flaming greatsword into the ballroom is therefore not as simple as "slip on the glove" as originally supposed, and thus the glove is not worth 10,000gp. In a world where it can exist, it simply does not bypass all the security the governor is likely to have. Unless he's the governor of a tiny village, in which case you could have probably just stormed the ballroom anyway. :p

So again, why is the Glove of Storing a bargain at 10,000gp? For another 2k you can get yourself Boots of Speed and do the loose/ready thing for free the few times you'll need it, plus get several extra attacks in and extra movement as well.
 

Lord Pendragon said:
Yes, I know. And Nystul can meet the Antimagic Field. Then we get into measure-countermeasure. My main point is that in a magical world where you can buy a Glove of Storing, you can just as easily buy countermeasures against it. The process of getting the flaming greatsword into the ballroom is therefore not as simple as "slip on the glove" as originally supposed, and thus the glove is not worth 10,000gp. In a world where it can exist, it simply does not bypass all the security the governor is likely to have. Unless he's the governor of a tiny village, in which case you could have probably just stormed the ballroom anyway. :p

So again, why is the Glove of Storing a bargain at 10,000gp? For another 2k you can get yourself Boots of Speed and do the loose/ready thing for free the few times you'll need it, plus get several extra attacks in and extra movement as well.

Huh, so the governor has a "detect magic" archway ? Wow.... and I suppose no-one going to a governor's ball is going to wear magically enhanced clothing (CHA-Bonus anyone, Deflection and other protective fields , rings of mind-shielding jewellery etc ...). The problem is not detecting it, but sorting it out of the conflagration of magic. Plus - I dare any guard to strip-search some high-born nobility because something is shimmering magically from underneath their clothes...
"Duchess Morrinton, would you please undress to the buff, because we are detecting some magical whiffs from your lingery of exstatic bliss ?"
That is for a a high-magic, magically aware and financially affluent enough campaign to have such stuff (and run each and every servant, entertainer, pet or household-functionary through such a measure each and every time ). Besides the fact, that to make magical security tight enough to even reap some benefit from such a "magic-detecting arch" you have to Dimensional Anchor the entire area, use some constant detect invisble and ensure noone is flying, passwalling or polymorphing/wildshaping her-/himself in - which means there will be half a dozen puls, strong magical fields overlapping each other and add some distinct background radiation to each and every detect magic.... In campaigns of a lesser magical intensity, though all of this is irrelevant. And of course, no-one has ever used or heard of the spells "non-detection" and "misdirection", in any sort of setting, have they ?


As for the "grabbing" aspect - sorry, but there is no size or weight limit on the items storable in the glove - grasp that trunk with the enemy's battle plans, fair-sized throne, huge gobelin, magical carpet, 4' diameter flying bronze kettle/mortar of an infamous hag, 50 lbs silver candelabre, pole-arm, battle-field standard, crystal statue of minor divinity which is small but exceedingly heavy (300lbs ?), barrel of wine, knight's saddle or even that oddly ticking magical bomb (who cares for the ticking , its going into stasis inside the glove), if you please ! Thanks, there is a chap..... None of this needs to be motivated be "evil" or selfish motives - and _all_ of these things have happened IMCs, sorry.

All of this is stuff I suppose a rogue would face some massive difficulty smuggling out under his cloak/inside his tunic or even getting it into a possible bag of holding - but which can be easily done with a glove of storing. I am not delving into the things possible with subtly pulling things _out_ of the glove - such as vials of poison, loaded heavy crossbows, vials of acid, extraneous holy symbols and unwieldy spell-components.

Some campaigns houserule it to store/hold only a certain weight-limit, but then again, that's every GM's personal choice.

As it stands the glove is easily on par with a bag of holding and far more versatile.

Oh, and noone ever said the price of boots of speed was in any way related to their usefulness. Same goes for boots of striding and springing or, even more dangerous, the Boots of Steadfastness from the A&EG (Always be set against a charge for 6000gp? OUCH !!!). Sorry , but if it's magical footwear, the price is usually far to low in my experience.
 
Last edited:

Lord Pendragon said:
As I see it, the glove is basically about saving a PC a move action here and there. And that doesn't seem reasonably priced at 10,000 gp, at least to me. I certainly won't be trying to buy one at that price. I will never even conceive of it.

Did anyone in your campaigns ever pick up the Quick Draw feat?

You must rate this ability pretty low, as it seems.

Bye
Thanee
 
Last edited:

uzagi_akimbo said:
As for the "grabbing" aspect - sorry, but there is no size or weight limit on the items storable in the glove.

Absolutely.

Well, apart from "The item can weigh no more than 20 pounds and must be able to be held in one hand".

But other than that, there's no size or weight limit on the items storable in the glove.

-Hyp.
 


Into the Woods

Remove ads

Top