The GM's World, the Players' Campaign


I've said it before, but I think that at least one problem is that many people took the wrong lessons from Tolkien when it came to world-building: namely, they conflated his final published product with his actual world-building process.

Several of the "final" (latest?) dozen or so volumes feel like they try to show it :)

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I'm frankly of the opinion the Tolkein approach to worldbuilding is more of an anomalous success than a replicable method, but you of all people should be able to appreciate that a TTRPG has a different set of goals than a novel. Structural and thematic consistency are in the service of something, that something usually being the entertainment of the players.
That's nothing some history degree scholarships can't fix!

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