The GM's World, the Players' Campaign

Cadence

Legend
Supporter
I've said it before, but I think that at least one problem is that many people took the wrong lessons from Tolkien when it came to world-building: namely, they conflated his final published product with his actual world-building process.

Several of the "final" (latest?) dozen or so volumes feel like they try to show it :)
 

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I'm frankly of the opinion the Tolkein approach to worldbuilding is more of an anomalous success than a replicable method, but you of all people should be able to appreciate that a TTRPG has a different set of goals than a novel. Structural and thematic consistency are in the service of something, that something usually being the entertainment of the players.
That's nothing some history degree scholarships can't fix!
 


Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
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