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"The Godfather" and Alignment
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<blockquote data-quote="The Serge" data-source="post: 506163" data-attributes="member: 4049"><p>Well, to be fair, IMC Dwarves are largely LG. As a race, they hate Goblins and Giants and do everything they can to kill them... largely because in their experience, these creatures are wholy evil and dangerous. This includes Dwarven Paladins. However, the Dwarven Paladin we had in our campaign was willing, on occasion, to consider letting Goblins go if they weren't committing an act of evil (of course, this never happened).</p><p></p><p>Now, to me, a Paladin going out of his way to slaughter a group of Orcs indiscriminately just because she <em>things</em> they're up to no good is evil. If, however, she kills Orcs in order to stop them from committing an act of evil against people, then she's fine. In my mind, such games that do what you describe are either being played immaturely or are being played simplistically (and there is a difference).</p><p></p><p>But that's just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>I agree with you to a point. I think that each DM is responsible for clarifying alignments in his/her campaign setting. I attempt to have a very broad alignment canvas. I can see Evil beings as capable of love... I can also see an entire race of Evil beings. I can see Good characters as capable of hate just as I can see an entire race of Good beings. </p><p></p><p>But, I do think that when we're talking about alignment for the core D&D that the explanations in the Core Rule Books are fairly clear and that they can be applied to questions like the one that got this entire discourse started.</p><p></p><p>Now, let me shut up and let other people get involved.</p></blockquote><p></p>
[QUOTE="The Serge, post: 506163, member: 4049"] Well, to be fair, IMC Dwarves are largely LG. As a race, they hate Goblins and Giants and do everything they can to kill them... largely because in their experience, these creatures are wholy evil and dangerous. This includes Dwarven Paladins. However, the Dwarven Paladin we had in our campaign was willing, on occasion, to consider letting Goblins go if they weren't committing an act of evil (of course, this never happened). Now, to me, a Paladin going out of his way to slaughter a group of Orcs indiscriminately just because she [i]things[/i] they're up to no good is evil. If, however, she kills Orcs in order to stop them from committing an act of evil against people, then she's fine. In my mind, such games that do what you describe are either being played immaturely or are being played simplistically (and there is a difference). But that's just me. :) :D I agree with you to a point. I think that each DM is responsible for clarifying alignments in his/her campaign setting. I attempt to have a very broad alignment canvas. I can see Evil beings as capable of love... I can also see an entire race of Evil beings. I can see Good characters as capable of hate just as I can see an entire race of Good beings. But, I do think that when we're talking about alignment for the core D&D that the explanations in the Core Rule Books are fairly clear and that they can be applied to questions like the one that got this entire discourse started. Now, let me shut up and let other people get involved. [/QUOTE]
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