The Gods Hate Us(Full)

I relayed the idea that you might need a new person to take Juggernaut's place to ferretguy. He said he'd throw together a hal-orc cleric/barbarian to see if you think he'd fit!
 

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Alright Ankh I am working on the character...should be able to get most of him up tomorrow night going with 12th/6th Cleric/Barbarian 1/2 Orc. working on character concept....
 


Initiating background....7th/11th barbarian/cleric (no god) CN

Dromor White Eye lived for battle. The ringing of steel, chaos of friends and enemies clashing and killing, cries of defeated enemies...all that made his blood flow and his senses swim with joy! Perhaps that is why he found his soul, which normally lost itself in the rage of the fight, connecting to a higher ideal..something that gave voice in the way of the divine. Many years of conflict and rage of the axe, gave way to being recreated in the Way of the Shaman..following the rules and directives of the tribes Great Shaman, working to protect and guide a small squadron of orcs and half-orcs in their battles, never to directly engage the enemy unless directed by the Great One. This change in life caused turmoil in his soul, to be thrust away from the glory of the blade to that of support and protection made his rage even more difficult to control, causing him to come into many conflicts with his leader.
In his tribal life to question or go against the head shaman could result in many forms of punishment...from the simple beating all the way to death or destruction of the soul.
Dromor tried his best to squelch the rage inside(for fear is a great motivator)but it was not to be. One minor scrimish against a merchant caravan (pesky humans!) resulted in his squad being all but destroyed by an sorcerer. The destruction snapped his control and when the Great One tried to restrain him, he lashed out with his axe, seiriously injuring him, before wading into hand to hand combat with the sorcerer and his bodyguards. When he regained his senses in a pile of bodies, the shaman leader cursed him for his incompatance and lack of control. This curse, a vial symbol magically branded onto his face, forced him away from his people, forever to wander knowing no home or kindred, knowing only that even though his ideals continue to give him a sense of the divinitly, peace for his soul will not be reached until lifted by a way only known by the Great Shaman who cursed him.

OK Anhk...should have the rest up soon...am working on equipment and items...any restrictions that I should know about?
 

Background is good. Its given me a couple more ideas on how to pull you into this, and I'll have to take a day or so on them before I toss a couple of them at you.

As for restrictions on things. Its mostly case by case. I don't have much of a problem with most things overall, so don't really worry about that while you do the stat end of things. I'll make you worry about it AFTER :p
 


Dranor White Eye 7/11 Barbarian/Cleric(unspecified deity) Half Orc Speed:30'

Str:16 +3 (6pts)
Dex: 10 +0(2pts)
Con: 14 +2(5pts +8th Level)
Int: 12 +1(5pts +1 4th Leve)
Wis: 22 +6(10pts +2 12th&16th level +4 periapet of Wis)
Chr: 10 +0(4pts)

AC: 28 (10 +8 Breastplate +5 Heavy Shield +4 Ring of Protection)
Touch:10 Flatfooted:28

Hits:165 (7d12+7 + 11d8+22)(rage:179)
Saves:
Fort:14 Ref: 5 Will:15
Init: 0
BAB:+15/+10/+5
Melee:
Battle Axe +18/+13/+8 Crit: 19-20/x3 1d8+6 (keen,Anarchic +3)
Mace,Heavy +19/+14/+9 Crit:x2 1d8+7 (Holy, Ghostouch, +4)

Abilities:
Race:
Darkvision 60', Orc Blood
Barbarian:
Trap Sense +2, Rage 2/day(7rnds), Improved Uncanny Dodge, Dam Reduction 1/-, Fast Movement
Domains:
Destruction: 1/day Smite:+4 to attack, +11 Dam (cleric level) if hits
Competition:(compleat Divine) Relish th chance to prove yourself against your foes. Extraordinary ability gain a +1 on all opposed checks you make.

Feats:
Power Attack (1st), Cleave(3rd), Imp. Sunder(6th), Spell Penetration(9th), Greater Spell Penetration(12th), Scribe Scroll(15th), Combat Casting(18th)

Skills....................Rank.........Stat........Mod.........Total
Climb....................5..............3............-4.............4
Handle Animal.........4..........................................4
Intimidate..............8..........................................8
Survival.................7.............6...........................13
Listen...................4..............6...........................10
Ride.....................6...........................................6
Search.................3..............1............................4
Spot....................2..............6............................8
Concentration.......12.............2.............4.............16
Know(arcane)........8..............1............................9
Know(religion)........6..............1............................7
Spellcraft..............7..............1............................8

Equipment:
Battle Axe +3 keen,anarchic 50,310gp 6#
Mace,Heavy +4 Holy,Ghostouch 98,312 8#
Breastplate +3 Mod Fortification, Elec Resistance(10) 54,350gp 30# -4
Heavy Shield +3 Cold Resistance(10) 27170gp 15# (-2skill check)

Bag of Holding type III 7400gp (holds 1000#) 35#
Ring:
Freedom of Movement 40,000gp
+4 Ring of Protection 37,000gp
Wand:
Cure Crit Wounds (50) 21,000gp
Cure Mod Wounds (50) 4500gp
Rod of Metamagic(1-6th level) Silent Spell 11000gp
Potions:
Bless Weapon(10) 1000gp
Bulls Strength(5) 1500gp
Neutralize Poison(5) 7500gp
Resist Energy(fire 20)(10) 7000gp
Resist Energy(acid 20)(10) 7000gp
Cure Serious Wounds(20) 15000gp
(All potions with exception of 5 cure serious, 1 bulls strength, 2 bless,1 of each of resist energy in bag of holding (kept on potion belt across chest))

Scrolls:
Bears Endurance (10) 1500gp
Gentle Repose(5) 750gp
Remove Paralysis(10) 1500gp
Lesser Restoration (5) 750gp
Cure Mod Wounds, Mass(5) 8250gp
Invisibility Purge (8) 3000gp
Raise Dead (2) 12250gp
Heal (2) 3300gp

Holy Symbol(silver) crossed swords over flaming circle 25gp
Backpack 2 gp 2#
Rope, Silk 10gp 5#(boh)
Climbers kit 80gp 5#(boh)
Grappling Hook 1gp 4#(boh)
Travelers Outfit 1gp
10 Days Rations 5gp 10#(boh)
Antitoxin (10) 500gp (boh)

Total Enc:
96# Medium

Spells (typical for daily use/combat needs...)
0 level:
Create Water, Detect Poison(x2), Detect Magic(x2), Light
1st Level:
Domain: Remove Fear
Bless(x2), Divine Favor(x2), Protection from Evil, Bane, Entropic Shield
2nd Level:
Domain: Zeal (BoD)
Wave of Grief(x2)(BoD), Bulls Strength, Align Weapon, Aid, Resist Energy
3rd Level:
Domain: Prayer
Vigor(BoD), Searing Light (x2), Invisibility Purge, Daylight
4th Level:
Domain: Divine Power
Death Ward, Neutralize Poison, Restoration, Spell Immunity
5th Level:
Domain: Righteous Might
Flame Strike, True Seeing, Subvert Planar Essance (BoD)
6th Level:
Domain: Zealot Pact
Cure Mod Wounds,Mass, Harm

Monies:
1000gp, 20 10gp arnetes, 200sp, 3 50gp Rubies, 1 gold ring (35gp)
 
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First lookover seems good to me(note that I'm tired, so I may be blind :p). Only real important thing is HP. I'll roll that for you. don't really notice anything else and will have to do a final check once you've got spells.

One last thing. If you can't recieve private messages(don't think you can, but could be wrong...) can you give me your e-mail? Need to give you a bit of info on how to get you into this. :)

EDIT: Almost forgot! Just wanted to point out that a horse might be more trouble than its worth. Not that I'll stop you from having one, but high level and horses don't always get along too well.
 
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