D&D 5E (2014) The Golden Vault


log in or register to remove this ad


I'm currently running this adventure, but not using the Golden Vault organisation. But I agree with the above: Eberron is a good choice of setting, and the Draconic Chamber makes sense of why some of the things you are asked to do are so apparently weird or trivial.

But I think that's the approach to take if you don't want a whole heap of work: first decide what setting is the PCs' home base, then make the Golden Vault a sub-faction of an organisation that is part of that setting.
 
Last edited:

... and the Draconic Chamber makes sense of why some of the things you are asked to do are so apparently weird or trivial.
This. While I think all of the adventures in the book look fun, and I intend to run them all, I'm not sure that they all fit the Golden Vault's brief all that well. If you make it so that the Golden Vault is an extension of the Chamber dragons' desire to interpret the Draconic Prophecy to thwart the Lords of Dust from releasing their fiendish overlords, then suddenly it all makes a lot more sense (from a macro point of view - the players might still be left wondering why they've been asked to help a gambler get revenge on their former partner, for instance. And that's OK, because their characters shouldn't necessarily know that they're just pawns in a much larger game.)
 


I think Im going to be running Keys from the Golden Vault. Has anyone that would be willing to share put work into the Golden Vault organization itself?

Thanks
Dan
So I’m running Golden Vault in Waterdeep woven in and around Dragonheist.

The organisations appears to be ran by Golden Dragons for the betterment of the Sword Coast. Operatives all believe this and senior operatives even get to meet the Dragon… potentially the PCs too if they do well.

Unfortunately the organisation is actually a front for one of the power players in Dragonheist as per @Paul Farquhar ’s suggestion. Several of the items stolen are actually quite dangerous and will be used in the dragonheist conflict. Or confound one the rival factions. The Stygian Gambit for instance. When previously acquired items start reappearing the party is likely to be suspicious. They can also be alerted when the actual gold dragon in the adventure reveals that no other gold dragon is involved with waterdeep. The clues will also be found in the faction lair. Jarlaxle and Manshoon fit this kind of play particularly well.

The players will have the opportunity to regain control of the organisation and rehabilitate it when they can rescue the gnome tinker that crafts the keys and magic music boxes.

It’s just the kind of double cross I want to try and inject into the Waterdeep campaign.
 

Really Like this take, in my campaign the operatives of the golden vault largely botched the Dragonheist Affair and a bad guy got the money, Now they are dealing with the ramifications of the world being taken over by Vecna. The Golden Vault is silent, though I suppose I still need to answer that question
 

Im not using the Golden Vault organization.
Adventures are fun though if way to easy. They're not very combat based.

Wouldn't be hard to flesh out. Eberron Ravnica seem decent options.
 

Remove ads

Top