G'day
Some gamers prefer to have a single, versatile, robust game system that can be used for nearly every setting and style of game--a general-purpose RPG. The idea is that they can (if necessary) buy a sourcebook with information and maybe special rules for a genre and setting, or even use non-RPG source material and make up themselves any rules information they think is necessary.
Other gamers find that different settings and genres work best with different rules systems, or like variety in game mechanics for its own sake, or don't care about mechanics much, and just use the mechanics taht come along in different setting-based RPG products because that is esiest and most straightforward.
Where on the spectrum do you fit?
Regards,
Agback
Some gamers prefer to have a single, versatile, robust game system that can be used for nearly every setting and style of game--a general-purpose RPG. The idea is that they can (if necessary) buy a sourcebook with information and maybe special rules for a genre and setting, or even use non-RPG source material and make up themselves any rules information they think is necessary.
Other gamers find that different settings and genres work best with different rules systems, or like variety in game mechanics for its own sake, or don't care about mechanics much, and just use the mechanics taht come along in different setting-based RPG products because that is esiest and most straightforward.
Where on the spectrum do you fit?
Regards,
Agback