• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Gray King

Kurst stands his mouth working, but no sound coming out. After a long moment looking at the results of his word he says simply "Oh!" Then he turns and walks back to the wagons clutching his left arm as though it pains him.

[sblock=OOC]Sorry, stonegod.[/sblock]
 

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Oliver, Human Binder

Oliver cringes slightly at the loud ringing that echoes through the area. "Well whomever we're following, knows we are following them now..."
 

Arrgha'n (Half-Daelkyr Kin-Hunter) HP:28/28

Arrgha'n states "We will need to be more careful with where we travel." off-handedly as he starts to search for their elusive quarry's tracks (+9/+11).
 


IKT [sblock]Yes - both. The humanoid appears that he may be traveling by trees and the filcher's is traveling most likely by ground. :D [/sblock]
 

[sblock=Isida]a-ground. Don't really have much in the way of brachiation to stay aloft. Though I suppose +11 Climb without ranks is pretty good. If things dont work at all on the ground, he'll try to climb up to check but doubts his ability to stay up in the trees and follow any sort of trail.[/sblock]
 

With who you assume is Roth apparently taking the tree road, Arrgha'n, as the more experienced tracker, takes to the branches while Maavnod stays on the ground to search further. Both of you are cautious, not wanting to set off another trap or invite another attack, whatever that ice was.

Your caution pays off, as when moving through the trees, Arrgha’n spies something odd and stops before touching a strange, metallic object. Spined randomly, like a god made a hedgehog while drunk, the spherical thing is perhaps the size of a halfling’s fist and stuck in the tree trunk. As Maavnod stops below you, that horrible shrieking sounds again, sounding for three full breaths before cutting off suddenly.

There’s a faint movement further into the trees, and then a sudden burst of light. Oliver is struck temporarily blind, while Yatrax, Arrgha’n, and Maavnod are merely dazzled. With a whump like an inrushing of air, what faint movement that could be seen is now gone. Arrgha’n has the educated guess that the filcher just took off with your suspect.

Irthos, as the deafness eventually wears off, you see Kurst return to the inner circle of wagons, where both of you notice Valerian puzzling over some marks on the ground. He has most of the bits and pieces of the marauder collected neatly, with the exception of the head.

The Blademark defenders, wanting no truck with running through the darkened woods after people that shoot snakes, pull back to make a full sweep and thorough defense of the camp.
 

Arrgha'n (Half-Daelkyr Kin-Hunter) HP:28/28

Arrgha'n mumbles "Surely you can do better than that." while smiling wryly.

"Remember we need to stun and/or separate them to have a chance to capture them."

He stalks forward to continue the hunt. "We are getting close. They are getting desperate. Lets go.". He waves his hand to usher them all forward.
 

Oliver, Human Binder

Once Oliver's vision returns he follows the others. "All the trickery," he mutters, "why can't they just hold still and let us settle this."
 

Into the Woods

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