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The Great Character Collection Project!!

randomling

First Post
Ashrem Bayle said:


Now we just need a place to store these guys online. :confused:

You know what, Ash - I have this whole web site with an empty Gaming section. Fair enough I'll be christening it with the winner of the monster competition on my boards, but I'd be more than happy to host these guys for you. :)

What do you reckon?
 

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Amrynn Moonshadow

First Post
woo! you work quickly, i just finished the painstaking task of trying to deal with the starting 150 GP cap and dealing with the whole 13 strength issue . . .

this is what this guy gets, so far (finished doing all 4 levels, just doing equipment now, but as it's 2 am where i am, i'm going to bed, i'll post the rest tomorrow . . .)

Adwerinnor Llundlar
First level Cleric of Corellon Larethian

Awe inspiring equipment

Weapons: Longsword (15 gp, 4 lb.), Dagger (2 gp, 1 lb.)

Armor: Chain shirt (100 gp, 25 lb.), Light Steel Shield (9 gp, 6 lb.)

Misc: Backback (2 gp, 2 lb.), Bedroll (0.1 gp {1 sp}, 5 lb.), Mirror (10 gp, 0.5 lb.), Ring (Signet) (5 gp, -), Holy Symbol (Wooden) (1 gp, -), Travelers Clothes (1 gp, 5 lb.), Soap (0.5 gp {5 sp}, 1 lb.)

Total Wealth: 145.6/150
Total Carried Weight: 49.5 lb. (light load)

Woo!
 




GimliGloinson

First Post
My Dwarven Wizard will be a Transmuter, barred in Necromancy and Illusion.

The Dwarven Thaumaturgist will be start off as a Cleric of Moradin with the Earth and Protection Domains.

HooRAH!
 

FireLance

Legend
The human paladin, Galien Deisol, a horseman and a diplomat:

1st Level
Galien Deisol, Lawful Good Male Human Paladin 1
Hit Dice: 1d10+1
Hit Points: 11
Initiative: -1
Speed: 20 ft. in chain mail armor; base speed 30 ft.
Armor Class: 16 (-1 Dex, +5 chainmail, +2 heavy wooden shield), touch 9, flat-footed 16
Base Attack: +1
Grapple: +3
Attack: Longsword +3 melee (1d8+2) or light mace +3 melee (1d6+2) or dagger +3 melee (1d4+2)
Special Attacks: Smite Evil 1/day
Special Qualities: Aura of Good, detect evil
Saves: Fort +3, Ref -1, Will +1
Abilities: Str 14, Dex 8, Con 12, Int 10, Wis 13, Cha 16
Skills: Diplomacy +9 (+4 ranks, +3 Cha, +2 Negotiator), Sense Motive +7 (+4 ranks, +1 Wis, +2 Negotiator), Ride +3 (+4 ranks, -1 Dex)
Feats: Mounted Combat, Negotiator
Possessions: Longsword, light mace, dagger, chainmail, heavy wooden shield, wooden holy symbol
Total gear value: 180 gp

Level 3
Galien Deisol, Lawful Good Male Human Paladin 3
Hit Dice: 3d10+3
Hit Points: 25
Initiative: -1
Speed: 20 ft. in full plate armor; base speed 30 ft.
Armor Class: 19 (-1 Dex, +8 full plate armor, +2 heavy wooden shield), touch 9, flat-footed 19
Base Attack: +3
Grapple: +5
Attack: Masterwork cold iron longsword +6 melee (1d8+2) or masterwork cold iron lance +6 melee (1d8+2) or silver shortsword +5 melee (1d6+1) or warhammer +5 melee (1d8+2) or light crossbow +2 ranged (1d8)
Special Attacks: Smite Evil 1/day
Special Qualities: Aura of Courage, Aura of Good, detect evil, Divine Grace, Divine Health, Lay on Hands (9 hp/day)
Saves: Fort +7, Ref +3, Will +5
Abilities: Str 14, Dex 8, Con 12, Int 10, Wis 13, Cha 16
Skills: Diplomacy +13 (+6 ranks, +3 Cha, +2 Negotiator, +2 synergy), Sense Motive +9 (+6 ranks, +1 Wis, +2 Negotiator), Ride +5 (+6 ranks, -1 Dex)
Feats: Mounted Combat, Negotiator, Ride-by Attack
Possessions: Masterwork cold iron longsword, masterwork cold iron lance, silver shortsword, warhammer, light crossbow, 10 crossbow bolts, full plate armor, heavy wooden shield, wooden holy symbol
Heavy warhorse: Large animal; HD 4d8+12; hp 30; Init +1; Spd 50 ft.; AC 17 (-1 size, +1 Dex, +4 natural, +3 studded leather barding), touch 10; flat-footed 16; Base Atk +3; Grp +11; Atk hoof +6 melee (1d6+4); Full Atk 2 hooves +6/+6 melee (1d6+4) and bite +1 melee (1d4+2); Space/Reach 10ft./5 ft.; SQ low-light vision, scent; SV Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6. Skills and Feats: Jump +11 (+4 Str, +8 speed, -1 studded leather barding), Listen +5 (+4 ranks, +1 Wis), Spot +4 (+3 ranks, +1 Wis); Endurance, Run. Mount gear: Studded leather barding, bit and bridle, military saddle, saddle bags.
Total gear value: 2762 gp

Level 6
Galien Deisol, Lawful Good Male Human Paladin 6
Hit Dice: 6d10+6
Hit Points: 46
Initiative: -1
Speed: 20 ft. in +1 full plate armor; base speed 30 ft.
Armor Class: 21 (-1 Dex, +9 +1 full plate armor, +3 +1 heavy steel shield), touch 9, flat-footed 21
Base Attack: +6
Grapple: +8
Attack: +1 longsword +9 melee (1d8+3) or +1 lance +9 melee (1d8+3) or cold iron warhammer +8 melee (1d8+2) or silver shortsword +8 melee (1d6+1) or composite longbow (+2 Str bonus) +5 ranged (1d8+2)
Full Attack: +1 longsword +9/+4 melee (1d8+3) or +1 lance +9/+4 melee (1d8+3) or cold iron warhammer +8/+3 melee (1d8+2) or silver shortsword +8/+3 melee (1d6+2) or composite longbow (+2 Str bonus) +5/+1 ranged (1d8+2)
Special Attacks: Smite Evil 2/day, Turn Undead 7/day
Special Qualities: Aura of Courage, Aura of Good, detect evil, Divine Grace, Divine Health, Lay on Hands (24 hp/day), remove disease 1/week, Special Mount
Saves: Fort +10, Ref +5, Will +8
Abilities: Str 14, Dex 8, Con 12, Int 10, Wis 14, Cha 16(18)
Skills: Diplomacy +17 (+9 ranks, +4 Cha, +2 Negotiator, +2 synergy), Sense Motive +13 (+9 ranks, +2 Wis, +2 Negotiator), Ride +8 (+9 ranks, -1 Dex)
Feats: Mounted Combat, Negotiator, Ride-by Attack, Spirited Charge
Paladin Spells Prepared (2; save DC 12 + spell level): bless weapon, protection from evil
Possessions: +1 longsword, +1 lance, cold iron warhammer, silver shortsword, composite longbow (+2 Str bonus), 20 arrows, +1 full plate armor, +1 heavy steel shield, cloak of Charisma +2, wooden holy symbol
Paladin’s Mount: Large magical beast (augmented animal); HD 6d8+18; hp 45; Init +1; Spd 40 ft. in scale mail barding, base speed 50 ft.; AC 22 (-1 size, +1 Dex, +8 natural, +4 scale mail barding), touch 10; flat-footed 21; Base Atk +4; Grp +12; Atk hoof +7 melee (1d6+4); Full Atk 2 hooves +7/+7 melee (1d6+4) and bite +5 melee (1d4+2); Space/Reach 10ft./5 ft.; SQ emphatic link, improved evasion, low-light vision, scent, share spells, share saving throws; SV Fort +8, Ref +6, Will +3; Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6. Skills and Feats: Jump +4 (+4 Str, +4 speed, -4 scale mail barding), Listen +5 (+4 ranks, +1 Wis), Spot +6 (+5 ranks, +1 Wis); Endurance, Multiattack, Run. Mount gear: Scale mail barding, bit and bridle, military saddle, saddle bags.
Total gear value: 13,027 gp

Level 9
Galien Deisol, Lawful Good Male Human Paladin 9
Hit Dice: 9d10+9
Hit Points: 67
Initiative: -1
Speed: 20 ft. in +1 full plate armor; base speed 30 ft.
Armor Class: 23 (-1 Dex, +1 deflection, +10 +2 full plate armor, +3 +1 heavy steel shield), touch 10, flat-footed 23
Base Attack: +9
Grapple: +12
Attack: +1 adamantine longsword +13 melee (1d8+4) or +1 lance +13 melee (1d8+4) or masterwork cold iron warhammer +13 melee (1d8+3) or masterwork silver shortsword +13 melee (1d6+2) or +1 composite longbow (+3 Str bonus) +9 ranged (1d8+4)
Full Attack: +1 adamantine longsword +13/+8 melee (1d8+4) or +1 lance +13/+8 melee (1d8+4) or masterwork cold iron warhammer +13/+8 melee (1d8+3) or masterwork silver shortsword +13/+8 melee (1d6+3) or +1 composite longbow (+3 Str bonus) +9/+4 ranged (1d8+4)
Special Attacks: Smite Evil 2/day, Turn Undead 7/day
Special Qualities: Aura of Courage, Aura of Good, detect evil, Divine Grace, Divine Health, Lay on Hands (36 hp/day), remove disease 2/week, Special Mount
Saves: Fort +11, Ref +6, Will +10
Abilities: Str 14(16), Dex 8, Con 12, Int 10, Wis 14(16), Cha 17(19)
Skills: Diplomacy +20 (+12 ranks, +4 Cha, +2 Negotiator, +2 synergy), Sense Motive +17 (+12 ranks, +3 Wis, +2 Negotiator), Ride +14 (+12 ranks, -1 Dex, +3 Skill Focus)
Feats: Mounted Combat, Negotiator, Ride-by Attack, Skill Focus (Ride), Spirited Charge
Paladin Spells Prepared (2/1; save DC 13 + spell level): bless weapon, protection from evil; resist energy
Possessions: +1 adamantine longsword, +1 lance, masterwork cold iron warhammer, masterwork silver shortsword, +1 composite longbow (+3 Str bonus), 20 arrows, +2 full plate armor, +1 heavy steel shield, +1 ring of protection, cloak of Charisma +2, gauntlets of ogre power, periapt of Wisdom +2, pearl of power (1st-level spell), wooden holy symbol
Paladin’s Mount: Large magical beast (augmented animal); HD 8d8+24; hp 60; Init +2; Spd 80 ft. in scale mail barding, base speed 90 ft.; AC 26 (-1 size, +2 Dex, +10 natural, +5 chainmail barding), touch 11; flat-footed 24; Base Atk +6; Grp +15; Atk hoof +10 melee (1d6+4); Full Atk 2 hooves +10/+10 melee (1d6+5) and bite +8 melee (1d4+2); Space/Reach 10ft./5 ft.; SQ emphatic link, improved evasion, improved speed, low-light vision, scent, share spells, share saving throws; SV Fort +9, Ref +8, Will +4; Str 20, Dex 14, Con 17, Int 7, Wis 13, Cha 6. Skills and Feats: Jump +20 (+5 Str, +20 speed, -5 chainmail barding), Listen +6 (+5 ranks, +1 Wis), Spot +7 (+6 ranks, +1 Wis); Endurance, Multiattack, Run. Mount gear: Chainmail barding, horseshoes of speed, bit and bridle, military saddle, saddle bags.
Total gear value: 36,427 gp
 
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FireLance

Legend
The dwarven monk, Dorgrund Stonehallow, whose martial art focuses on bowling opponents over, like a rolling boulder:

Level 1
Dorgrund Stonehallow, Lawful Good Male Dwarf Monk 1
Hit Dice: 1d8+2
Hit Points: 10
Initiative: +1
Speed: 20 ft.
Armor Class: 14 (+1 Dex, +3 Wis), touch 14, flat-footed 13
Base Attack: +0
Grapple: +6
Attack: Unarmed strike +2 melee (1d6+2) or cold iron kama +2 melee (1d6+2) or cold iron siangham +2 melee (1d6+2) or sling +1 ranged (1d4+2) or shuriken +1 ranged (1d2+2)
Full Attack: Unarmed strike +0/+0 melee (1d6+2) or cold iron kama +0/+0 melee (1d6+2) or cold iron siangham +0/+0 melee (1d6+2) or shuriken -1/-1 ranged (1d2+2)
Special Attacks: +1 to attack rolls against orcs and goblinoids, flurry of blows, stunning fist (DC 13) 1/day
Special Qualities: +2 to saving throws against poison, spells and spell-like effects, +4 dodge bonus to AC against giants, darkvision 60 ft., stability, stonecunning
Saves: Fort +4, Ref +3, Will +5
Abilities: Str 14, Dex 13, Con 14, Int 10, Wis 16, Cha 6
Skills: Listen +7 (+4 ranks, +3 Wis), Sense Motive +7 (+4 ranks, +3 Wis), Spot +7 (+4 ranks, +3 Wis), Tumble +5 (+4 ranks, +1 Dex)
Feats: Improved Grapple, Improved Unarmed Strike, Stunning Fist
Possessions: Cold iron kama, cold iron siangham, sling, 20 bullets, 20 shuriken
Total gear value: 14 gp, 2 sp

Level 3
Dorgrund Stonehallow, Lawful Good Male Dwarf Monk 3
Hit Dice: 3d8+6
Hit Points: 24
Initiative: +1
Speed: 30 ft.
Armor Class: 15 (+1 Dex, +3 Wis, +1 bracers of armor), touch 14, flat-footed 14
Base Attack: +2
Grapple: +8
Attack: Unarmed strike +4 melee (1d6+2) or masterwork cold iron kama +5 melee (1d6+2) or masterwork silver siangham +5 melee (1d6+1) or sling +3 ranged (1d6+2) or shuriken +3 ranged (1d2+2)
Full Attack: Unarmed strike +2/+2 melee (1d6+2) or masterwork cold iron kama +3/+3 melee (1d6+2) or masterwork silver siangham +3/+3 melee (1d6+1) or shuriken +1/+1 ranged (1d2+2)
Special Attacks: +1 to attack rolls against orcs and goblinoids, flurry of blows, stunning fist (DC 14) 3/day
Special Qualities: +2 to saving throws against poison, spells and spell-like effects, +4 dodge bonus to AC against giants, darkvision 60 ft., evasion, stability, still mind, stonecunning
Saves: Fort +6, Ref +5, Will +7
Abilities: Str 14, Dex 13, Con 14, Int 10, Wis 16, Cha 6
Skills: Listen +9 (+6 ranks, +3 Wis), Sense Motive +9 (+6 ranks, +3 Wis), Spot +9 (+6 ranks, +3 Wis), Tumble +7 (+6 ranks, +1 Dex)
Feats: Deflect Arrows, Improved Grapple, Improved Unarmed Strike, Power Attack, Stunning Fist
Possessions: Masterwork cold iron kama, masterwork silver siangham, sling, 20 bullets, 20 shuriken, +1 bracers of armor, +1 cloak of resistance
Total gear value: 2,631 gp, 2 sp

Level 6
Dorgrund Stonehallow, Lawful Good Male Dwarf Monk 6
Hit Dice: 6d8+12
Hit Points: 45
Initiative: +3
Speed: 40 ft.
Armor Class: 20 (+3 Dex, +4 Wis, +1 monk, +1 deflection, +1 bracers of armor), touch 19, flat-footed 17
Base Attack: +4
Grapple: +10
Attack: Unarmed strike +6 melee (1d8+2) or masterwork cold iron kama +7 melee (1d6+2) or masterwork silver siangham +7 melee (1d6+1) or masterwork sling +8 ranged (1d4+2) or masterwork shuriken +8 ranged (1d2+2)
Full Attack: Unarmed strike +5/+5 melee (1d8+2) or masterwork cold iron kama +6/+6 melee (1d6+2) or masterwork silver siangham +7/+7 melee (1d6+1) or masterwork shuriken +7/+7 ranged (1d2+2)
Special Attacks: +1 to attack rolls against orcs and goblinoids, flurry of blows, ki strike (magic), stunning fist (DC 17) 6/day
Special Qualities: +2 to saving throws against poison, spells and spell-like effects, +4 dodge bonus to AC against giants, darkvision 60 ft., evasion, purity of body, slow fall 30 ft., stability, still mind, stonecunning
Saves: Fort +8, Ref +9, Will +10
Abilities: Str 14, Dex 14(16), Con 14, Int 10, Wis 16(18), Cha 6
Skills: Listen +13 (+9 ranks, +4 Wis), Sense Motive +13 (+9 ranks, +4 Wis), Spot +13 (+9 ranks, +4 Wis), Tumble +12 (+9 ranks, +3 Dex)
Feats: Deflect Arrows, Improved Bull Rush, Improved Grapple, Improved Trip, Improved Unarmed Strike, Power Attack, Stunning Fist
Possessions: Masterwork cold iron kama, masterwork silver siangham, masterwork sling, 20 bullets, 20 masterwork shuriken, +1 bracers of armor, +1 ring of protection, +1 cloak of resistance, gloves of dexterity +2, periapt of wisdom +2
Total gear value: 13,067 gp, 2sp

Level 9
Dorgrund Stonehallow, Lawful Good Male Dwarf Monk 9
Hit Dice: 9d8+18
Hit Points: 66
Initiative: +3
Speed: 50 ft.
Armor Class: 21 (+3 Dex, +4 Wis, +1 monk, +1 deflection, +2 bracers of armor), touch 19, flat-footed 18
Base Attack: +6
Grapple: +14
Attack: Unarmed strike +10 melee (1d10+4) or masterwork cold iron kama +11 melee (1d6+4) or masterwork silver siangham +11 melee (1d6+3) or masterwork sling +10 ranged (1d4+4) or masterwork shuriken +10 ranged (1d2+4)
Full Attack: Unarmed strike +10/+10/+5 melee (1d10+4) or masterwork cold iron kama +11/+11/+6 melee (1d6+4) or masterwork silver siangham +11/+11/+6 melee (1d6+3) or masterwork sling +10/+5 ranged (1d4+4) or masterwork shuriken +10/+10/+5 ranged (1d2+2)
Special Attacks: +1 to attack rolls against orcs and goblinoids, flurry of blows, ki strike (magic), stunning fist (DC 18) 9/day
Special Qualities: +2 to saving throws against poison, spells and spell-like effects, +4 dodge bonus to AC against giants, darkvision 60 ft., improved evasion, purity of body, slow fall 40 ft., stability, still mind, stonecunning, wholeness of body (18 hp/day)
Saves: Fort +10, Ref +11, Will +12
Abilities: Str 14(18), Dex 14(16), Con 14, Int 10, Wis 17(19), Cha 6
Skills: Listen +16 (+12 ranks, +4 Wis), Sense Motive +16 (+12 ranks, +4 Wis), Spot +16 (+12 ranks, +4 Wis), Tumble +15 (+12 ranks, +3 Dex)
Feats: Deflect Arrows, Improved Bull Rush, Improved Grapple, Improved Overrun, Improved Trip, Improved Unarmed Strike, Power Attack, Stunning Fist
Possessions: Masterwork cold iron kama, masterwork silver siangham, masterwork sling, 40 bullets, 50 masterwork shuriken, +2 bracers of armor, +1 ring of protection, +2 cloak of resistance, belt of giant strength +4, gloves of dexterity +2, periapt of wisdom +2, potion of heroism
Total gear value: 36,027 gp, 4sp
 
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Storminator

First Post
Ashrem Bayle said:
Ok. The weekend is upon us. This means I'm not going to be on the boards very much, if at all.

<SNIP>

I can see this is going to be a long tedious process converting all of these characters to their character sheets, but it should be worth it in the end.

I'll try to check in some this weekend if I get time.

Hey folks! Let's help Ashrem out with the tedium.

I made a yahoo group with public access files, and plopped his blank character sheet in it. Make your PCs in it, and ship it to him. Save the man some work...

http://groups.yahoo.com/group/characterbuilds/files/Character Template.doc

should take you right there, then just save as. Let me know if there are any problems!

PS
 

Hey,

Problems?

You mean other than your character sheet coming 200 "Edit Post"s too late?

Nah, no problems.
-Matt

EDIT:
er, apparently I'm not authorized to view your site ... anyone else have the same problem?
 
Last edited:

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