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The Great Conjunction (RPG DESIGN CONTEST)
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<blockquote data-quote="Jack7" data-source="post: 4597141" data-attributes="member: 54707"><p>That's why I asked. I may compete then, not publicly or for the win or prize, but for the feedback on design principles.</p><p></p><p>That is when I've completed the effort I would send copies of the project to whoever wished for review, and they could play-test them, but I wouldn't post publicly, especially the proprietary materials.</p><p></p><p></p><p></p><p></p><p></p><p>I noticed that too.</p><p>Personally I'm as anxious to redesign the principles upon which Divine magic operates as I am to redesign the principles upon which Arcane magic works.</p><p></p><p>I also like Fuin's idea of angels and daemons (and of Arabian Knights, though I'm not gonna pursue that angle, I think it will be an excellent background for magical development), and had already started out with an idea of directly interjecting angels and demons in my game as background agents, guiding, assisting, or opposing players, though not directly involved as parties. I think there will be some aspects of parallel development in many of the projects. </p><p></p><p>I also want to reintroduce the idea of <span style="color: Red"><strong>"Heroism"</strong></span> as central to fantasy RPGs. As central an idea as magic, and related to magic.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4597141, member: 54707"] That's why I asked. I may compete then, not publicly or for the win or prize, but for the feedback on design principles. That is when I've completed the effort I would send copies of the project to whoever wished for review, and they could play-test them, but I wouldn't post publicly, especially the proprietary materials. I noticed that too. Personally I'm as anxious to redesign the principles upon which Divine magic operates as I am to redesign the principles upon which Arcane magic works. I also like Fuin's idea of angels and daemons (and of Arabian Knights, though I'm not gonna pursue that angle, I think it will be an excellent background for magical development), and had already started out with an idea of directly interjecting angels and demons in my game as background agents, guiding, assisting, or opposing players, though not directly involved as parties. I think there will be some aspects of parallel development in many of the projects. I also want to reintroduce the idea of [COLOR="Red"][B]"Heroism"[/B][/COLOR] as central to fantasy RPGs. As central an idea as magic, and related to magic. [/QUOTE]
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