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<blockquote data-quote="Khuxan" data-source="post: 4598099" data-attributes="member: 38801"><p>I've been thinking about this for a few days, but haven't come up with anything substantial. I'll share with you some of the ideas that have been floating around in my head:</p><ul> <li data-xf-list-type="ul">Magic is only magic when the player characters don't have it. A sword & sorcery setting where the PCs only have swords presents itself, as does a more medieval setting where the PCs are witch hunters and dragon slayers equipped only with steel and fire. </li> <li data-xf-list-type="ul">The city of Heaven collapses into an Eden-like world. In a sudden end to their innocent lives, the hunter-gatherer natives realise that their own "morally pure" unclothed and nomadic existence was a simple ploy to keep them powerless by treacherous and decadent gods. They proceed to loot the city and remark the world in their own image.</li> <li data-xf-list-type="ul">In a magic-less ancient setting, the PCs are armed with bronze weapons and flaming torches. They face linnorms - giant centipedes - and dragons - crocodiles - and are pursued by the fey - primitive humans dwelling in the universe. But at some moments during the story, the world shifts and heroes become mythic heroes equipped with mighty blades twice their height, slaying fire-spitting wyverns and illusionist fairy princes. </li> <li data-xf-list-type="ul">A patchwork city on the edge of time, built from cities that are no more. Wayward travellers here find themselves blessed with sorcerous powers - but these wizards are closer to superheroes in terms of form and ability. </li> <li data-xf-list-type="ul">Children slip into the realm of the fey, become transformed by an encounter with the fairy folk, and then must return to their own lives and make sense of their capricious blessing.</li> </ul><p></p><p>As you see, there are a few ideas floating about in my head but I haven't been able to tame them into something workable. I think the biggest problem I'm running into is how to make magic seem magical, instead of another tool for an adventuring party.</p></blockquote><p></p>
[QUOTE="Khuxan, post: 4598099, member: 38801"] I've been thinking about this for a few days, but haven't come up with anything substantial. I'll share with you some of the ideas that have been floating around in my head: [list][*]Magic is only magic when the player characters don't have it. A sword & sorcery setting where the PCs only have swords presents itself, as does a more medieval setting where the PCs are witch hunters and dragon slayers equipped only with steel and fire. [*]The city of Heaven collapses into an Eden-like world. In a sudden end to their innocent lives, the hunter-gatherer natives realise that their own "morally pure" unclothed and nomadic existence was a simple ploy to keep them powerless by treacherous and decadent gods. They proceed to loot the city and remark the world in their own image. [*]In a magic-less ancient setting, the PCs are armed with bronze weapons and flaming torches. They face linnorms - giant centipedes - and dragons - crocodiles - and are pursued by the fey - primitive humans dwelling in the universe. But at some moments during the story, the world shifts and heroes become mythic heroes equipped with mighty blades twice their height, slaying fire-spitting wyverns and illusionist fairy princes. [*]A patchwork city on the edge of time, built from cities that are no more. Wayward travellers here find themselves blessed with sorcerous powers - but these wizards are closer to superheroes in terms of form and ability. [*]Children slip into the realm of the fey, become transformed by an encounter with the fairy folk, and then must return to their own lives and make sense of their capricious blessing.[/list] As you see, there are a few ideas floating about in my head but I haven't been able to tame them into something workable. I think the biggest problem I'm running into is how to make magic seem magical, instead of another tool for an adventuring party. [/QUOTE]
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