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<blockquote data-quote="Jack7" data-source="post: 4603361" data-attributes="member: 54707"><p>I went to see two old buddies of mine and their families tonight. </p><p></p><p>We did and discussed a lot of things together, in general, literature, the war, Intel matters, science, history, the RBN and Georgia, Lovecraft, <em>Lost</em>, etc. but one thing we discussed was in relation to games and so forth. (Both of them - they're brothers - and I used to play D&D together when we were kids. Now their kids also play as does one of mine.)</p><p></p><p>Anywho our conversation eventually ranged over matters of design and we discussed analogical thinking, digital thinking, human behavior, mechanics, psychological bio-mechanics, playability, rules, simulations (I sometimes design training simulations and scenarios as part of my work) and what I call game-devised genre-based "Counter-Realism."</p><p></p><p>Anyways it made me really rethink some of the things I was already thinking about doing, and now I'm seriously considering incorporating some of the things we discussed tonight into my design.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4603361, member: 54707"] I went to see two old buddies of mine and their families tonight. We did and discussed a lot of things together, in general, literature, the war, Intel matters, science, history, the RBN and Georgia, Lovecraft, [I]Lost[/I], etc. but one thing we discussed was in relation to games and so forth. (Both of them - they're brothers - and I used to play D&D together when we were kids. Now their kids also play as does one of mine.) Anywho our conversation eventually ranged over matters of design and we discussed analogical thinking, digital thinking, human behavior, mechanics, psychological bio-mechanics, playability, rules, simulations (I sometimes design training simulations and scenarios as part of my work) and what I call game-devised genre-based "Counter-Realism." Anyways it made me really rethink some of the things I was already thinking about doing, and now I'm seriously considering incorporating some of the things we discussed tonight into my design. [/QUOTE]
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