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<blockquote data-quote="fuindordm" data-source="post: 4609830" data-attributes="member: 5435"><p><strong>The Jewel of Faith: progress</strong></p><p></p><p>Well, I started writing today. As the ideas came pouring out, I realized I have a lot of work to do to cram a complete RPG into 30 pages. Font size and formatting can only take you so far...and I doubt there will be any art to speak of!</p><p></p><p>Still, for entertainment purposes only, I thought I'd share the outline. Is anything missing?</p><p></p><p>I. Setting and Themes</p><p>A. A spiritual world, a different kind of magic</p><p> B. Parallel prehistory, an ancient worldview</p><p> C. Creating the world through play: stories within stories</p><p> D. The Jewel of Virtue</p><p>II. The Player Character</p><p> A. Attributes</p><p> B. Skills</p><p> C. Races</p><p> D. Heroic Archetypes</p><p> E. Equipment</p><p>III. Skills and Exploits</p><p> A. Prowess skills: athletics and weapons</p><p> B. Gnosis skills: lore and analysis</p><p> C. Charisma skills: manipulation, negotiation and performance</p><p> D. Heroic exploits (mundane powers with skill prerequisites)</p><p>IV. Forms of Magic</p><p> A. True Speech, the enigma of lost grace</p><p> B. Miracles of Virtue</p><p> C. Consorting with spiritual beings</p><p> 1. Angels</p><p> 2. Djinn</p><p> 3. Demons</p><p> D. Artifacts, relics, and other remnants</p><p> E. Gates</p><p>V. Playing the Game</p><p> A. Before you begin</p><p> B. Conflict and task resolution</p><p> C. Frameworks and stories</p><p> D. Exchanging roles</p><p> E. Character advancement</p><p> F. Example of play</p><p>VI. Hazards and obstacles</p><p> A. Beasts and monsters</p><p> B. Unique and spiritual creatures</p><p> C. Environmental hazards</p><p> D. Conspiracies</p><p>VII. Advanced options</p><p> A. Parallel frameworks</p><p> B. Multiple incarnations</p><p> C. Ahriman’s tempation</p></blockquote><p></p>
[QUOTE="fuindordm, post: 4609830, member: 5435"] [b]The Jewel of Faith: progress[/b] Well, I started writing today. As the ideas came pouring out, I realized I have a lot of work to do to cram a complete RPG into 30 pages. Font size and formatting can only take you so far...and I doubt there will be any art to speak of! Still, for entertainment purposes only, I thought I'd share the outline. Is anything missing? I. Setting and Themes A. A spiritual world, a different kind of magic B. Parallel prehistory, an ancient worldview C. Creating the world through play: stories within stories D. The Jewel of Virtue II. The Player Character A. Attributes B. Skills C. Races D. Heroic Archetypes E. Equipment III. Skills and Exploits A. Prowess skills: athletics and weapons B. Gnosis skills: lore and analysis C. Charisma skills: manipulation, negotiation and performance D. Heroic exploits (mundane powers with skill prerequisites) IV. Forms of Magic A. True Speech, the enigma of lost grace B. Miracles of Virtue C. Consorting with spiritual beings 1. Angels 2. Djinn 3. Demons D. Artifacts, relics, and other remnants E. Gates V. Playing the Game A. Before you begin B. Conflict and task resolution C. Frameworks and stories D. Exchanging roles E. Character advancement F. Example of play VI. Hazards and obstacles A. Beasts and monsters B. Unique and spiritual creatures C. Environmental hazards D. Conspiracies VII. Advanced options A. Parallel frameworks B. Multiple incarnations C. Ahriman’s tempation [/QUOTE]
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