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<blockquote data-quote="Jack7" data-source="post: 4610593" data-attributes="member: 54707"><p>You're not misinterpreting at all.</p><p>I'm saving the mechanical aspects for the work itself, and I wouldn't have described it exactly in that way, but what you said makes a great deal of sense.</p><p></p><p>Arcane magic in my project will have side-effects, and will, to a certain extent, be ungovernable, both as to effects, and as to how it is generated. It will also produce "pollution," for lack of a better term. Pollution that may or may not be dangerous, and that may or may not be easy to "clean-up."</p><p></p><p>As for <em>Divine magic</em>, God controls how it works, not his clerics (being his representatives). That is to say God doesn't just say, <em>"here, take this power and do with it as you will."</em> He acts as a regulator on divine magic (miracles). (I suspect divine magic would really be not magic at all, as it is normally construed, but would in actuality be miracles, meaning clerics and hermits and monks and paladins and just ordinary devout people - in my setting ordinary people can "create miracles" as well as clerics, but in different ways - would be not just conduits, or catalytic agents, or vessels of divine power, but would be intimately connected to the way in which the miracle functioned. He would not create the miracle, God would, but rather he would shape the expression of it, and perhaps act as a sort of focus for all of the things the miracle does that men cannot anticipate, but that God would use for his own ends.) And miracles can have funny, unforeseen, wide-ranging, and even completely unexpected and unintended consequences, as well as methods of working. That's my basic approach to magic, arcane and divine.</p><p></p><p>I like many things Ben is doing, and many things RCX mentioned.</p><p>Like these:</p><p></p><p><em>C. Rediscovering wonder</em></p><p><em>D. Interwoven character stories</em></p><p><em>II. The Makings of a Hero</em></p><p><em>A. Attributes and Focus groups</em></p><p><em>B. Backgrounds</em></p><p><em>C. Character Quirks</em></p><p><em>D. Plot Points</em></p><p><em>E. Equipment</em></p><p><em>III. Magic</em></p><p><em>A. Alteration</em></p><p><em>B. Destruction</em></p><p><em>C. Creation</em></p><p><em>D. The Unknown</em></p><p><em>C. Degrees of success</em></p><p><em>D. Personal plot advancement</em></p><p><em>E. Group plot advancement</em></p><p><em>V. Challenges</em></p><p><em>A. Adversaries and Rivals</em></p><p></p><p>By the way, for when I don't get back around to you guys or your comments for awhile, these are the reasons. <strong><a href="http://www.enworld.org/forum/blogs/jack7/1266-why-not.html" target="_blank">Why Not?</a></strong></p><p></p><p>Good luck and Godspeed everybody.</p><p>And Happy New Year.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4610593, member: 54707"] You're not misinterpreting at all. I'm saving the mechanical aspects for the work itself, and I wouldn't have described it exactly in that way, but what you said makes a great deal of sense. Arcane magic in my project will have side-effects, and will, to a certain extent, be ungovernable, both as to effects, and as to how it is generated. It will also produce "pollution," for lack of a better term. Pollution that may or may not be dangerous, and that may or may not be easy to "clean-up." As for [I]Divine magic[/I], God controls how it works, not his clerics (being his representatives). That is to say God doesn't just say, [I]"here, take this power and do with it as you will."[/I] He acts as a regulator on divine magic (miracles). (I suspect divine magic would really be not magic at all, as it is normally construed, but would in actuality be miracles, meaning clerics and hermits and monks and paladins and just ordinary devout people - in my setting ordinary people can "create miracles" as well as clerics, but in different ways - would be not just conduits, or catalytic agents, or vessels of divine power, but would be intimately connected to the way in which the miracle functioned. He would not create the miracle, God would, but rather he would shape the expression of it, and perhaps act as a sort of focus for all of the things the miracle does that men cannot anticipate, but that God would use for his own ends.) And miracles can have funny, unforeseen, wide-ranging, and even completely unexpected and unintended consequences, as well as methods of working. That's my basic approach to magic, arcane and divine. I like many things Ben is doing, and many things RCX mentioned. Like these: [I]C. Rediscovering wonder D. Interwoven character stories II. The Makings of a Hero A. Attributes and Focus groups B. Backgrounds C. Character Quirks D. Plot Points E. Equipment III. Magic A. Alteration B. Destruction C. Creation D. The Unknown C. Degrees of success D. Personal plot advancement E. Group plot advancement V. Challenges A. Adversaries and Rivals[/I] By the way, for when I don't get back around to you guys or your comments for awhile, these are the reasons. [B][URL="http://www.enworld.org/forum/blogs/jack7/1266-why-not.html"]Why Not?[/URL][/B] Good luck and Godspeed everybody. And Happy New Year. [/QUOTE]
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