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The Great Conjunction (RPG DESIGN CONTEST)
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<blockquote data-quote="RandomCitizenX" data-source="post: 4624649" data-attributes="member: 29261"><p>My comment about completeness was directed at how detailed EP needed to go into the suit specs. I think that as long as the basics are presented in this treatment he should be ok. If he wants to go all out and make this a longer project after the contest then he should by all means include suit variants.</p><p></p><p>As far as selection of "spells" go, I think it really depends on how you are trying to develop magic. I am trying to go with a somewhat dynamic version of magic, so I won't have spells but will have some effect guidelines. The actual rules of magic in the world have changed very recently from the characters' perspectives so some things which they were able to do before are no longer possible, and some things which were not possible have now been unlocked. It all goes into rediscovering wonder in a world that had quantified "everything."</p></blockquote><p></p>
[QUOTE="RandomCitizenX, post: 4624649, member: 29261"] My comment about completeness was directed at how detailed EP needed to go into the suit specs. I think that as long as the basics are presented in this treatment he should be ok. If he wants to go all out and make this a longer project after the contest then he should by all means include suit variants. As far as selection of "spells" go, I think it really depends on how you are trying to develop magic. I am trying to go with a somewhat dynamic version of magic, so I won't have spells but will have some effect guidelines. The actual rules of magic in the world have changed very recently from the characters' perspectives so some things which they were able to do before are no longer possible, and some things which were not possible have now been unlocked. It all goes into rediscovering wonder in a world that had quantified "everything." [/QUOTE]
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