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The Great Conjunction (RPG DESIGN CONTEST)
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<blockquote data-quote="Wik" data-source="post: 4631518" data-attributes="member: 40177"><p>Y'know, I never really thought of that, but it's true. The more PCs, the more "fun" combats can get. I guess it's because RP encounters are often dominated by one player in larger groups. </p><p></p><p>I wanted a similar approach in my post-apoc game, but I went with a different route. I made sure that combats were lethal, and that any fight can result in a PC dying or getting wounded - the Warhammer Fantasy Roleplay or Shadowrun approach. PCs don't leap into a fight without searching for any advantage they can get, first. At least, that's what I'm hoping will happen. </p><p></p><p></p><p></p><p>Guilty of that, as well. I'm keeping an alternate file open to function as a glossary to combat this, but a lot of my terms need to be edited later on, when I have a firmer idea of exactly what they do ("Adrenaline" being the most likely to get a name change)</p><p></p><p>If you're using a good word processor, I'd recommend doing what I'm doing, and putting an "XXX" (by itself, in caps, not connected to anything else) by anything you think you'll want to change later. Then you use "find" later on to pick up on all of these, and fill in the relevant details. </p><p></p><p></p><p></p><p>Yeah, this is something I looked at, too. I decided to go for the first, if only because my players like using a battle grid. But I wanted to keep the rules simple enough that it can be played without a grid (like d6 SW).</p></blockquote><p></p>
[QUOTE="Wik, post: 4631518, member: 40177"] Y'know, I never really thought of that, but it's true. The more PCs, the more "fun" combats can get. I guess it's because RP encounters are often dominated by one player in larger groups. I wanted a similar approach in my post-apoc game, but I went with a different route. I made sure that combats were lethal, and that any fight can result in a PC dying or getting wounded - the Warhammer Fantasy Roleplay or Shadowrun approach. PCs don't leap into a fight without searching for any advantage they can get, first. At least, that's what I'm hoping will happen. Guilty of that, as well. I'm keeping an alternate file open to function as a glossary to combat this, but a lot of my terms need to be edited later on, when I have a firmer idea of exactly what they do ("Adrenaline" being the most likely to get a name change) If you're using a good word processor, I'd recommend doing what I'm doing, and putting an "XXX" (by itself, in caps, not connected to anything else) by anything you think you'll want to change later. Then you use "find" later on to pick up on all of these, and fill in the relevant details. Yeah, this is something I looked at, too. I decided to go for the first, if only because my players like using a battle grid. But I wanted to keep the rules simple enough that it can be played without a grid (like d6 SW). [/QUOTE]
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