Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Great Conjunction (RPG DESIGN CONTEST)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4631826" data-attributes="member: 40177"><p>Hm. I like where this discussion is heading! </p><p></p><p></p><p></p><p>First off, of course I don't mind people bringing up my design thoughts. That's why I put 'em there!</p><p></p><p>My magic system is, as I said, integrated - they use the same basic mechanic, though there are differences. For example, my skill system is fairly open, and skills improve as you use them. With my magic system, you get a random power, and it is keyed off one of four magical "skills". As you improve that skill, you unlock powers based on your psychic power... as opposed to the skill itself. </p><p></p><p>So yeah, there are differences, but I think the system is overall "integrated". </p><p></p><p>(What I didn't want was something like 2e D&D, where the magic system was completely different than everything else, or even Shadowrun, where the magic system used the same core mechanic, but had a huge number of "corner cases").</p><p></p><p>And, for the record, I'd like to say that everything I say in my blog pretty much pertains to me only; if you're breaking one of my "rules", that's totally cool, because the rules only apply to myself. There are plenty of awesome games that break a so-called rule I've put forward. </p><p></p><p></p><p></p><p>Can't wait to see what you've got, Ark! </p><p></p><p></p><p></p><p></p><p>Hm. Why not allow shields to grant you a re-roll? So, if you're carrying a shield and you get hit, you can get a re-roll once per round? Or, if you're using a multi-die mechanic, Shields can simply grant you extra dice. </p><p></p><p>An easy way to do it would be to have shields simply grant you one extra wound point. If you get hit the first time, your shield breaks. </p><p></p><p>And another easy one would be to have shields add a flat bonus to your roll to resist wounding.</p></blockquote><p></p>
[QUOTE="Wik, post: 4631826, member: 40177"] Hm. I like where this discussion is heading! First off, of course I don't mind people bringing up my design thoughts. That's why I put 'em there! My magic system is, as I said, integrated - they use the same basic mechanic, though there are differences. For example, my skill system is fairly open, and skills improve as you use them. With my magic system, you get a random power, and it is keyed off one of four magical "skills". As you improve that skill, you unlock powers based on your psychic power... as opposed to the skill itself. So yeah, there are differences, but I think the system is overall "integrated". (What I didn't want was something like 2e D&D, where the magic system was completely different than everything else, or even Shadowrun, where the magic system used the same core mechanic, but had a huge number of "corner cases"). And, for the record, I'd like to say that everything I say in my blog pretty much pertains to me only; if you're breaking one of my "rules", that's totally cool, because the rules only apply to myself. There are plenty of awesome games that break a so-called rule I've put forward. Can't wait to see what you've got, Ark! Hm. Why not allow shields to grant you a re-roll? So, if you're carrying a shield and you get hit, you can get a re-roll once per round? Or, if you're using a multi-die mechanic, Shields can simply grant you extra dice. An easy way to do it would be to have shields simply grant you one extra wound point. If you get hit the first time, your shield breaks. And another easy one would be to have shields add a flat bonus to your roll to resist wounding. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Great Conjunction (RPG DESIGN CONTEST)
Top