The Great Crusade (game is running, always looking for more players)

Sort of! Not much crunch though.

Got more chargen questions. Are we doing any of the other random rolls, Zombie? Divinations, money, etc...
 

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Yeah DrZ, I was actually looking at that today. I'm thinking that I will drop some of my specialization and do as you suggested, just trying to decide what I want to choose.

I really want him to be tough enough to survive melee combat, but simply excel in swords and other melee combat. I don't think heavy armor works for his personality, although I'm not entirely sure yet. As for horse riding, I like the idea of him walking everywhere on foot (as horses are not common in his homeland, as previously stated.) So, I'm still trying to figure it out.

Any suggestions, as you are far more familiar with the system, are more than welcome.

Has Shayuri done any more toward his/(her?) character?

Melee works like this : opponent rolls to hit. If he hits, and you are trained in dodge, you can roll dodge once/round to evade the attack. If ytou fail to dodge, you are dealt damage. You substract your armor bonus and your toughness bonus from the damage. UIf you still have damage left, you substract them from your wounds. Once you get below zero woundsd, you start to take critical damage, which is very bad news. 1-3 crit damage you get stunned, drop your weapons, stuff like that. 4-7 crit damage you start losing limbs and start bleeding to death.8+ crit damage is fatal.

If you want to survive combat you need good armour/shield, a good toughness bonus, a dodge skill and as many wounds (sound constitution) as you can get.

Horseriding is not necessary, it's something you decide.

You will start at a fairly low level, but will get a fair ammount of XP.
 

Sort of! Not much crunch though.

Got more chargen questions. Are we doing any of the other random rolls, Zombie? Divinations, money, etc...

Divination random, money, eeeuhm, as long as it isn't too exotic or expensive you can have it.
I'll put up the modified assassin class tonight, tomorrow during the day at latest.
 


[sblock=Assassin Class]

Assassin Class
Starting Skills: Speak Language (Low-Gothic), Awareness, Dodge
Starting Talents: Primitive weapon/Bladed, Ambidextrous or Unremarkable, Thrown Weapon training/Primitive, Primitive Weapon/Bows.
Characteristic Advances (+5/rank)
Characteristic Simple/Intermediate/Trained/Expert
WS 100/250/500/750
BS 100/250/500/750
Strength 500/750/1000/2500
Toughness 250/500/750/1000
Agility 100/250/500/500
Intelligence 250/500/750/1000
Perception 250/500/750/1000
Willpower 250/500/750/1000
Fellowship 500/750/1000/2500


Sell-Steel XP 0 -499
Advance Cost/Type/Prerequisite
Climb100 /S/-
Ride (Horse) 100 /S/-
Inquiry 100 /S/-
Drive(Teamster) 100 /S/-
Silent Move 100 /S/-
Swim 100 /S/-
Primitive weapon/Blunt 100 /T/-
Primitive weapon/Polearms 100 /T/-
Primitive weapon/Twohanded 100 /T/-
Catfall 100 /T/-
Heightened Senses (sight) 100 /T/-
Sound Constitution* 100 /T/-
Literacy 200 /T/-

*You may take this Talent up to 2 times this rank.

Shadesman XP 500-999
Acrobatics 100 /S/-
Common Lore (underworld) 100 /S/-
Ride (Horse) +10 100 /S/Ride (horse)
Ciphers (Assassin Cant) 100 /S/-
Navigation (Surface)100 /S/-
Drive (Teamster) +10 100 /Drive (Teamster)
Security 100 /S/-
Shadowing 100 /S/-
Swim +10 100 /S/Swim
Tracking 100 /S/-
Heightened Senses (Hearing) 100 /T/-
Berserk Charge 100 /T/-
Furious Assault 100 /T/WS 35
Sound Constitution 100 /T/-
Speak Language (Low Gothic) +10 200/S/Speak Language(Low Gothic)
Wrangling 200/S/-
Sprint 200/T/-
Sure Strike 200/T/-

[/sblock]

Ben, It seems I've forgotten the warrior Starting skills :(

Here's the new and correct class :

[sblock=Warrior Class]
Warrior Class
Starting Skills: Speak Language (Low Gothic), Ride (Horse) or Swim
Starting Talents: Primitive weapon/Thrown, Primitive weapon/Bows
Choose two :Primitive weapon/Bladed or Primitive weapon/Blunt or Primitive weapon/Polearms or Primitive weapon/Two-Handed
Characteristic Advances (+5/rank)
Characteristic Simple/Intermediate/Trained/Expert
WS 100/250/500/750
BS 100/250/500/750
Strength 100/250/500/750
Toughness 250/500/750/1000
Agility 250/500/750/1000
Intelligence 500/750/1000/2500
Perception 250/500/750/1000
Willpower 500/750/1000/2500
Fellowship 500/750/1000/2500


Man-At-Arms XP 0 -499
Advance Cost/Type/Prerequisite
Awareness 100 /S/-
Ride (Horse) 100 /S/-
Swim 100 /S/-
Primitive weapon/Bladed 100 /T/-
Primitive weapon/Blunt 100 /T/-
Primitive weapon/Polearms 100 /T/-
Primitive weapon/Twohanded 100 /T/-
Sound Constitution* 100 /T/-

*You may take this Talent up to 3 times this rank.

Guard XP 500-999
Dodge 100 /S/-
Ride (Horse) +10 100 /S/Ride (horse)
Ciphers (War Cant) 100 /S/-
Common Lore (Organised Armies)100 /S/-
Survival 100 /S/-
Swim +10 100 /S/Swim
Primitive weapon/Lance 100 /T/-
Quick Draw 100 /T/-
Sound Constitution 100 /T/-
Common Lore (War) 200/S/-
Inquiry 200/S/-
Heavy Armor Training 200/T/-
[/sblock]

you both start at maximum wounds and fate. You'll need it
 

Shayuri, did you decide on a location of your assassin cult yet? City or mountain bound? (Depending on that I'll have a different starting point for the story)
 

The cult's fastness is in the mountains concealed from casual view by rock and remoteness. However it operates wherever needed...cities or countryside or whatever.

Thanks for the list. I'll finish up a draft asap.
 

Take your time. What's the relationship with the surrounding territory? Is it completely hidden? Are they the (secret) masters of the mountains with the surrounding clans acting as guards and protective army?
 

The mountains border a desert on their lee side, and they barter and trade with several nomad tribes for supplies that they can't produce themselves. The nomads don't necessarily (though I can't rule out the possibility) know that they're dealing with the Order of Assassins. There are proxy villages that they operate through in dealing with others. Assassins leaving to go out into the world pose as merchants or guards for merchants.
 

There's a possibility to get your characters started together. Either you set out together from the same village (safety in numbers) with Ben's character unaware of your true nature, or he could be 'asked' by the village elder to travel with your character, or to accept your character as a servant, knowing only rumors of your true calling.
Or I/you two can come up with something else :)
 

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