Patryn of Elvenshae
First Post
Sejs is wise. Listen to the winged cube. 

No, I must disagree. The consensus speaks of people's ability to take what's written, and adapt it. Most books traget adventurers, so a diety that doesn't allow violence wouldn't work. If you really want a pacifist diety, do it in you campaign, but I think the consensus is that people can roleplay AND have some combat.Driddle said:The responses here speak strongly of how accepting people are of violence. It's just assumed that, well gee, of course every gawd in the game needs a preferred weapon.
What's wrong with that?
Driddle said:The responses here speak strongly of how accepting people are of violence. It's just assumed that, well gee, of course every gawd in the game needs a preferred weapon.
Dude, do you realize that you have taken one of the most eminently irrelevant bits of D&D and extrapolated that the entire game is only about combat? I mean, you are not going to convince anyone this way, save for people who already agree with you to begin with. If you want to attack the game as a whole, you need to find much more meat for your argument. When you want to prove something, you need, y'know, proof.Driddle said:D&D is an RPG only in the narrow sense that you're expected to role-play your way through combat scenario after combat scenario.
What about a sap? Mancatcher? Buckets of cold water? I guess that using a net for your Yunitee example didn't make for a good enough contrast.Driddle said:Always a weapon. Weapon weapon weapon. Something that, by its nature, is supposed to inflict damage on another creature.
Here's one: the spiritual weapon spell. It's a small reason, but it's there.Driddle said:There's no reason every gawd needs to have a "favored weapon." None.
I don't get where you pull "laziness" from; not giving a favored weapon to a god is less work than giving one, so how is a designer lazy for doing more work? Also, I don't "allow" it to continue, I want it to continue. I like my rules to be consistant, and that means that exceptions need to be justified. That's good design.Driddle said:It's just laziness and narrowmindedness on the part of the game designers -- and the customer/players who allow it to continue.
They exist, they are called domains, and they are infinitely more important than the god's favored weapon, both in characterization and in mechanics.Driddle said:I'm all for a "favored something else" instead -- favored effect, favored spell, favored color, favored skill, favored rodent casserole recipe ... whatever. Haven't seen it yet, though.