Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Nerf to High Level Martials: The New Grapple Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 9223864" data-attributes="member: 12731"><p>During the history of roleplaying games it never seems to work out. </p><p></p><p>I just think you're asking too much of people creating monsters. </p><p></p><p>You have a choice between two ways to proceed:</p><p></p><p>Either you insist that grappling (or spell dueling or what have you) should exist (and not target the usual defenses), and you end up with an unbalanced mess of a game in 99 cases out of a 100...*</p><p></p><p>...or you realize this ahead of time and simply drop the idea.</p><p></p><p>The third option is to keep trying to create alternatives, but always scaling them back when they're shown (by gamers) to not be working (=players find ways to abuse these rules). This usually ends when the devs realize they've created a second way to target AC and HP; when they realize there's no real difference between their systems in practice.</p><p></p><p>*) A constructive avenue here would be to stop trying to reinvent the same very difficult wheel and instead ask ourselves "is there even one game with a successful number of competing attack modes" and then, you know, lifting the mechanics of that game...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9223864, member: 12731"] During the history of roleplaying games it never seems to work out. I just think you're asking too much of people creating monsters. You have a choice between two ways to proceed: Either you insist that grappling (or spell dueling or what have you) should exist (and not target the usual defenses), and you end up with an unbalanced mess of a game in 99 cases out of a 100...* ...or you realize this ahead of time and simply drop the idea. The third option is to keep trying to create alternatives, but always scaling them back when they're shown (by gamers) to not be working (=players find ways to abuse these rules). This usually ends when the devs realize they've created a second way to target AC and HP; when they realize there's no real difference between their systems in practice. *) A constructive avenue here would be to stop trying to reinvent the same very difficult wheel and instead ask ourselves "is there even one game with a successful number of competing attack modes" and then, you know, lifting the mechanics of that game... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Great Nerf to High Level Martials: The New Grapple Rules
Top