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The Great Nerf to High Level Martials: The New Grapple Rules
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<blockquote data-quote="James Gasik" data-source="post: 9231729" data-attributes="member: 6877472"><p>If you could add that superiority die to all attacks you make without being expended. Oh and the 16 Str Ape that does 1d6 damage with it's punch is also medium-size.</p><p></p><p>I mean, yeah, monsters get to do what they do because their design is more "we think a critter of this CR should be able to do X" and less "we think they should use the same rules as PC's". But they do attempt to say "this guy uses a longsword, he does 1d8 damage". Then if giving the longsword user more attacks isn't enough, they'll give him some random ability like the Gladiator's to compensate.</p><p></p><p>But the point is that a verisimilitude argument doesn't really work in the face of monster design. You can't say "well, a punch can't do as much damage as a sword because that's realistic" if some random monster is able to punch you for sword damage.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9231729, member: 6877472"] If you could add that superiority die to all attacks you make without being expended. Oh and the 16 Str Ape that does 1d6 damage with it's punch is also medium-size. I mean, yeah, monsters get to do what they do because their design is more "we think a critter of this CR should be able to do X" and less "we think they should use the same rules as PC's". But they do attempt to say "this guy uses a longsword, he does 1d8 damage". Then if giving the longsword user more attacks isn't enough, they'll give him some random ability like the Gladiator's to compensate. But the point is that a verisimilitude argument doesn't really work in the face of monster design. You can't say "well, a punch can't do as much damage as a sword because that's realistic" if some random monster is able to punch you for sword damage. [/QUOTE]
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The Great Nerf to High Level Martials: The New Grapple Rules
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