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General Tabletop Discussion
*Dungeons & Dragons
The Great Nerf to High Level Martials: The New Grapple Rules
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<blockquote data-quote="Chaosmancer" data-source="post: 9242268" data-attributes="member: 6801228"><p>Well, I do disagree with the major design goal of the mastery system to begin with. The issue has never been that there isn't enough diversity between a warhammer, a battleaxe, or a longsword. The issue has been that there is no reason for a strength-based fighter to use a greatclub or a mace, even if visually that is what the player wants. </p><p></p><p>Personally, I have a character who uses a "battle spear" which is just a reskinned longsword, because fighting with a spear makes sense for them, but using a 1d6 weapon instead of a 1d8 weapon just because it looks right is stupid. </p><p></p><p>And.... Weapon Masteries really haven't changed that. </p><p></p><p>Sure, sure each weapon is unique until the Fighter can swap the masteries between weapons, but let us say I'm a Barbarian and I look at the weapons. I want the Sap mastery so which do I pick? </p><p></p><p>Mace - 1handed, 1d6</p><p>Flail - 1 handed, 1d8</p><p>Longsword - 1 handed, 1d8 (1d10) </p><p></p><p>There is... still a right answer. And it is still longsword. Now sure, if you don't want the Sap mastery and you Topple instead... then you pick either the battleaxe or the maul, depending on if you want to use a two-handed weapon or not. </p><p></p><p>There are minor things that have changed. Rogues might prefer to use Scimitars for Nick, instead of Rapiers, but since Rapiers are just superior Shortswords they won't want to use shortswords unless dual-wielding. And Daggers are simply inferior scimitars, unless you are accounting for the one advantage daggers have always had. </p><p></p><p>So, personally, I just don't see this actually differentiating weapons in a way that actually leads to any fundamental changes. The best weapons are still the best weapons. No one has really started arguing for the superiority of the Light Hammer compared to other weapons. Aesthetics just now come with baked in mechanics that I would rather be more flexible because 90% of the thing I and many players really want are the proper aesthetics.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9242268, member: 6801228"] Well, I do disagree with the major design goal of the mastery system to begin with. The issue has never been that there isn't enough diversity between a warhammer, a battleaxe, or a longsword. The issue has been that there is no reason for a strength-based fighter to use a greatclub or a mace, even if visually that is what the player wants. Personally, I have a character who uses a "battle spear" which is just a reskinned longsword, because fighting with a spear makes sense for them, but using a 1d6 weapon instead of a 1d8 weapon just because it looks right is stupid. And.... Weapon Masteries really haven't changed that. Sure, sure each weapon is unique until the Fighter can swap the masteries between weapons, but let us say I'm a Barbarian and I look at the weapons. I want the Sap mastery so which do I pick? Mace - 1handed, 1d6 Flail - 1 handed, 1d8 Longsword - 1 handed, 1d8 (1d10) There is... still a right answer. And it is still longsword. Now sure, if you don't want the Sap mastery and you Topple instead... then you pick either the battleaxe or the maul, depending on if you want to use a two-handed weapon or not. There are minor things that have changed. Rogues might prefer to use Scimitars for Nick, instead of Rapiers, but since Rapiers are just superior Shortswords they won't want to use shortswords unless dual-wielding. And Daggers are simply inferior scimitars, unless you are accounting for the one advantage daggers have always had. So, personally, I just don't see this actually differentiating weapons in a way that actually leads to any fundamental changes. The best weapons are still the best weapons. No one has really started arguing for the superiority of the Light Hammer compared to other weapons. Aesthetics just now come with baked in mechanics that I would rather be more flexible because 90% of the thing I and many players really want are the proper aesthetics. [/QUOTE]
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The Great Nerf to High Level Martials: The New Grapple Rules
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