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The Great Nerf to High Level Martials: The New Grapple Rules
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<blockquote data-quote="Vikingkingq" data-source="post: 9242297" data-attributes="member: 66208"><p>I fully disagree with the first point. It is <em>absolutely </em>an issue that weapons of the same damage die are effectively equivalent; B/P/S is simply not significant enough an axis to result in meaningful differences either quantitatively or qualitatively. If you're going to bother with having them exist as separate entries on the Weapons Table, you should bother to make them distinctive. (Also, weapon diversity isn't quite the same thing as weapon <em>distinctiveness</em>, although the two are related.)</p><p></p><p>As for the greatclub and the mace, I think those are bad examples; those weapons exist primarily for characters who aren't proficient in martial weapons. A fighter who wants a one-handed bludgeoning weapon can use a warhammer or a flail (although tbh, I would change the name away from flail, as a flail really should work more like a whip), and a morningstar is just a name for a spiked mace, and tbh there's a lot of grey area between a flanged mace and a morningstar. A maul works as either a martial greatclub or a two-handed warhammer, depending on the design. I agree that it's a bit weird that there's not a two-handed bludgeoning martial weapon with reach; they're not using any of the old polearm weapons for anything at the moment, and it wouldn't be hard to add in a bec de corbin or lucerne hammer or poleaxe for the sake of completeness. </p><p></p><p>If you're going for the spear-and-shield combo, can't you just use the Spear Master feat?</p><p></p><p>Eh, not really. If you're planning to go x-and board, the longsword is only better in corner cases. </p><p></p><p><strong>Or you carry multiple weapons</strong>, which is how the system is supposed to work. Which increases weapon diversity, the aforementioned design goal. </p><p></p><p>I wouldn't call Rapiers superior Shortswords, since they're not Light weapons. </p><p></p><p>Also, Daggers aren't inferior Scimitars to Monks.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 9242297, member: 66208"] I fully disagree with the first point. It is [I]absolutely [/I]an issue that weapons of the same damage die are effectively equivalent; B/P/S is simply not significant enough an axis to result in meaningful differences either quantitatively or qualitatively. If you're going to bother with having them exist as separate entries on the Weapons Table, you should bother to make them distinctive. (Also, weapon diversity isn't quite the same thing as weapon [I]distinctiveness[/I], although the two are related.) As for the greatclub and the mace, I think those are bad examples; those weapons exist primarily for characters who aren't proficient in martial weapons. A fighter who wants a one-handed bludgeoning weapon can use a warhammer or a flail (although tbh, I would change the name away from flail, as a flail really should work more like a whip), and a morningstar is just a name for a spiked mace, and tbh there's a lot of grey area between a flanged mace and a morningstar. A maul works as either a martial greatclub or a two-handed warhammer, depending on the design. I agree that it's a bit weird that there's not a two-handed bludgeoning martial weapon with reach; they're not using any of the old polearm weapons for anything at the moment, and it wouldn't be hard to add in a bec de corbin or lucerne hammer or poleaxe for the sake of completeness. If you're going for the spear-and-shield combo, can't you just use the Spear Master feat? Eh, not really. If you're planning to go x-and board, the longsword is only better in corner cases. [B]Or you carry multiple weapons[/B], which is how the system is supposed to work. Which increases weapon diversity, the aforementioned design goal. I wouldn't call Rapiers superior Shortswords, since they're not Light weapons. Also, Daggers aren't inferior Scimitars to Monks. [/QUOTE]
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