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The Great Wall is Broken [Immortal NPCs]
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5034378" data-attributes="member: 11368"><p>Goel, mad god of polar ice, is the primary deity worshipped across the vast Polar Plateau, where the Sun is rarely seen and the seas are distant at best, where the ground is generally frozen. The gods of earth, sea, and sky have little hold there; Goel, lord of ice and madness, rules supreme. He teaches his followers of the capriciousness of fate, and the wildness of nature, in the harsh polar life; and he bids them be as wild and dangerous as the arctic storms themselves, and as bountiful -- doing good deeds, but never reliably, and never to allow others to become dependent on one's charity. To the point that Goel's worship has a philosophy at all, it is that one must never forget that nature is harsh and wild, and that destruction too is needed.</p><p></p><p>Goel was one of Xochipactli's children born at the beginning of humanity; by claiming a vast continent as his own, and defending it against the (admittedly few) challengers, he has attained much power. </p><p></p><p>Goel has not stirred from his mighty citadel Blizzardcrest, large as a hundred mortal-world cities, in centuries; he sits on his great throne in mad meditations, or perhaps in mystic workings not meant for mortal minds. But his avatar wanders the worlds; every nine years an aspect visits the most sacred sites of Goel's worship to lead the novennial Hunt that is his greatest festival. Goel's avatar also may intervene to protect a tribe from an overwhelming threat, such as a frost giant army or an ancient white dragon; or they may not. The avatar is just as capricious in attitude as its parent deity.</p><p></p><p><strong>Avatar of Goel<em> (Quasi-Deity)</em></strong></p><p><strong>Size/Type: </strong>Medium Outsider</p><p><strong>Hit Dice:</strong> 22d20+100 (540 hp)</p><p><strong>Initiative:</strong> +15 (Always first)</p><p><strong>Speed: </strong> 90 ft.</p><p><strong>Armor Class:</strong> 46 (+7 Dex, +1 deflection, +4 divine, +19 natural, +6 <em>Guard of Ice</em>), touch 22, flat-footed 39</p><p><strong>Base Attack/Grapple:</strong> +22/+27</p><p><strong>Attack: </strong> Icy Hand +31 melee touch (11d6 cold) or <em>Shiverdoom</em> +30 ranged (1d8+12 and 3d6 cold) </p><p><strong>Full Attack:</strong> Icy Hand +31 melee touch (11d6 cold) or <em>Shiverdoom</em> +30/+25/+20/+15 ranged (1d8+12 and 3d6 cold)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks: </strong> Crippling strike, icy hand, sneak attack +6d6, spell-like abilities</p><p><strong>Special Qualities:</strong> Divine bonus, DR 10/obsidian, evasion, improved uncanny dodge, portfolio traits, trap sense +3, trapfinding</p><p><strong>Saves:</strong> Fort +22, Ref +25, Will +22</p><p><strong>Abilities:</strong> Str 21, Dex 26, Con 21, Int 16, Wis 21, Cha 16</p><p><strong>Skills:</strong> Bluff +31, Climb +34, Diplomacy +31, Escape Artist +37, Hide +37, Listen +34, Move Silently +37, Search +34, Sense Motive +34, Spot +34, Survival +34</p><p><strong>Feats:</strong> Improved Initiative, Lightning Reflexes, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, <a href="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html" target="_blank">True Shot</a>, Weapon Focus (longbow)</p><p><strong>Epic Feats: </strong> Blinding Speed, Epic Prowess (x3), Superior Initiative</p><p><strong>Divine Abilities:</strong> Cold Absorption, House of Insanity, Icy Hand, Obscure Damage Reduction, Perfect Initiative, Superior Damage Reduction</p><p><strong>Environment:</strong> Any (often Polar Plateau)</p><p><strong>CR:</strong> 23?</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p><strong>Quintessence:</strong> 30,000</p><p></p><p><em>The being who stands before you resembles a man, though he is blue in skin and hair, and stands a head taller than any of your party. An aura of power is clear in his every motion, as is a sense of fervent madness. He is adorned with a diamond torc, clearly a symbol of nobility...</em></p><p></p><p>Goel's avatar stands over 7 feet tall and weighs about 280 pounds. </p><p></p><p></p><p><strong>Icy Hand:</strong> 11d6 cold damage touch attack.</p><p></p><p><strong>Spell-like Abilities:</strong> At will - <em>chill metal, chill touch, commune, cone of cold, confusion, control weather, dream, energy drain, etherealness, freezing sphere, geas/quest, greater dispel magic, greater teleport, insanity, lesser confusion, magic jar, mind fog, phantasmal killer, polar ray, rage, sending, sleet storm, symbol of insanity, tongues, touch of idiocy, wall of ice, weird</em>; 4/day - <em>wish</em>.</p><p></p><p></p><p><strong>Portfolio Traits: <em>Madness Portfolio</em></strong> </p><p>* -4 competence penalty to Wisdom</p><p>* Cannot benefit from morale bonuses</p><p>* Immune to mind-affecting effects</p><p>* +4 competence bonus on attack rolls, damage rolls, and armor class against opponents with lower Wisdom</p><p>* Aberrations summoned have 50% more HD</p><p></p><p><strong>Portfolio Traits: <em>Winter Portfolio</em></strong></p><p>* -4 penalty on all die rolls in desert or fiery environment</p><p>* Take 50% extra damage from fire</p><p>* Immune to cold</p><p>* +4 competence bonus on all die rolls in sub-zero environment</p><p>* Cold creatures summoned have 50% more HD</p><p></p><p></p><p><strong>Artifacts:</strong> The artifacts worn by Goel's avatar are lesser versions of those used by Goel himself.</p><p></p><p><em>Guard of Ice:</em> A <em>+4 fire warding <a href="http://www.enworld.org/forum/eternity-publishing-hosted-forum/269036-new-armor-special-abilities.html" target="_blank">forcefield</a> leather armor</em> which is always rimed with snow, regardless of the ambient temperature.</p><p></p><p><em>Shiverdoom:</em> A <em>+7 icy blast mighty</em> (+5 Strength bonus) <em>composite longbow</em> which is shaped of a strange blue-white wood.</p><p></p><p><em>The Torc of Eldritch Frost:</em> This torc, carved from a single giant diamond and shaped as a white dragon swallowing its own tail, acts as a <em>+14 amulet of epic natural armor.</em></p><p>---</p><p></p><p><strong>Goel<em> (Lesser Deity)</em></strong></p><p><strong>Size/Type: </strong>Large Outsider</p><p><strong>Hit Dice:</strong> 44d20+396 (1276 hp)</p><p><strong>Initiative:</strong> +23 (Always first)</p><p><strong>Speed: </strong> 120 ft.</p><p><strong>Armor Class:</strong> 95 (-1 size, +15 Dex, +4 deflection, +8 divine, +41 natural, +18 <em>Guard of Ice</em>), touch 36, flat-footed 81</p><p><strong>Base Attack/Grapple:</strong> +44/+57</p><p><strong>Attack: </strong> Superior Icy Hand +63 melee touch (33d6 divine and 33d6 cold) or <em>Shiverdoom</em> +94 ranged (2d6+24 and 16 divine and 3d6 cold) </p><p><strong>Full Attack:</strong> Superior Icy Hand +63 melee touch (33d6 divine and 33d6 cold) or <em>Shiverdoom</em> +94/+89/+84/+79 ranged (2d6+24 and 16 divine and 3d6 cold)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks: </strong> Crippling strike, icy hand, opportunist, sneak attack +132 (+11d12), spell-like abilities</p><p><strong>Special Qualities:</strong> Divine bonus, DR 20/epic and obsidian, evasion, improved uncanny dodge, portfolio traits, slippery mind, SR 62, trap sense +7, trapfinding</p><p><strong>Saves:</strong> Fort +41, Ref +47, Will +41</p><p><strong>Abilities:</strong> Str 29, Dex 40, Con 29, Int 18, Wis 28, Cha 18</p><p><strong>Skills:</strong> Bluff +59, Climb +64, Diplomacy +59, Escape Artist +70, Hide +70, Listen +64, Move Silently +70, Search +64, Sense Motive +64, Sleight of Hand +70, Spot +64, Survival +64</p><p><strong>Feats:</strong> Far Shot, Improved Initiative, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, <a href="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html" target="_blank">True Shot</a>, Weapon Focus (longbow)</p><p><strong>Epic Feats: </strong> Blinding Speed, Epic Speed, <a href="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html" target="_blank">Improved True Shot</a>, Epic Prowess (x3), Lingering Damage, Superior Initiative, Swarm of Arrows</p><p><strong>Divine Abilities:</strong> Cold Absorption, Divine Sneak Attack, House of Insanity, Uncanny Icy Mastery, Obscure Damage Reduction, Perfect Initiative, Perfect Sneak Attack, Quickness, <a href="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html" target="_blank">Quintessential Shot</a>, Superior Damage Reduction, Superior Withering Wrath [Wisdom], Superior Sneak Attack (x3)</p><p><strong>Environment:</strong> Any (often Polar Plateau)</p><p><strong>CR:</strong> ??</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p></p><p><strong>Quintessence:</strong> 3,000,000</p><p></p><p><em>The being who stands before you resembles a man, though he is blue in skin and hair, and stands nearly twice your height. An aura of power is clear in his every motion, as is a sense of fervent madness. He is adorned with a diamond torc, clearly a sign of divine nobility...</em></p><p></p><p>Goel stands 11 feet tall and weighs about 1100 pounds. </p><p></p><p><strong>Uncanny Icy Mastery:</strong> Cold [Effect] ability which can take various forms. Goel can shape these area effects to leave allies unaffected.</p><p></p><p>Icy Beam: 22d6 cold and 22d6 divine damage ray (+67 ranged touch), 3920-foot range.</p><p></p><p>Icy Blast: 11d6 cold and 11d6 divine damage burst, 465-foot radius, 3920-foot range; Reflex DC 32 half.</p><p></p><p>Icy Blood: 5d6 cold and 5d6 divine damage to those injuring Goel in melee; Reflex DC 37 negates.</p><p></p><p>Icy Breath: 22d6 cold and 22d6 divine damage breath weapon; 990-foot line or 465-foot cone; Reflex DC 37 half.</p><p></p><p>Icy Hand: 33d6 cold and 33d6 divine damage touch attack.</p><p></p><p>Icy Immolation: 33d6 cold and 33d6 divine damage burst, radius equals Goel's divine aura (550 ft.), when Goel's manifestation is destroyed; Reflex DC 37 half.</p><p></p><p>Icy Storm: 5d6 cold and 5d6 divine damage to all within Goel's divine aura (550 ft. radius)</p><p></p><p>Icy Strike: +5d6 cold and 5d6 divine damage to Goel's melee attacks.</p><p></p><p>Icy Wrath: 11d6 cold and 11d6 divine damage, gaze, 465-foot range, Will DC 32 negates.</p><p></p><p><strong>Superior Withering Wrath:</strong> Gaze, 245-foot range, Will DC 32 each round or take 1 point of Wisdom drain. </p><p></p><p><strong>Spell-like Abilities:</strong> At will - <em>chill metal, chill touch, commune, cone of cold, confusion, control weather, dream, energy drain, etherealness, freezing sphere, geas/quest, greater dispel magic, greater teleport, insanity, lesser confusion, magic jar, mind fog, phantasmal killer, polar ray, rage, sending, sleet storm, symbol of insanity, tongues, touch of idiocy, wall of ice, weird</em>; 8/day - <em>wish</em>.</p><p></p><p></p><p><strong>Portfolio Traits: <em>Madness Portfolio</em></strong> </p><p>* -8 competence penalty to Wisdom</p><p>* Cannot benefit from morale bonuses</p><p>* Immune to mind-affecting effects</p><p>* +8 competence bonus on attack rolls, damage rolls, and armor class against opponents with lower Wisdom</p><p>*Aberrations summoned have 50% more HD</p><p>*Immunities against Goel's mind-affecting effects only 50% effective</p><p>*Superior Withering Wrath [Wisdom]</p><p></p><p><strong>Portfolio Traits: <em>Winter Portfolio</em></strong></p><p>* -8 penalty on all die rolls in desert or fiery environment</p><p>* Take 50% extra damage from fire</p><p>* Immune to cold</p><p>* +8 competence bonus on all die rolls in sub-zero environment</p><p>Cold creatures summoned have 50% more HD</p><p>*Cold damage dealt by Goel is 50% divine damage</p><p>*Superior Icy Hand</p><p></p><p><strong>Artifacts:</strong> </p><p></p><p><em>Guard of Ice:</em> A <em>+16 fire warding <a href="http://www.enworld.org/forum/eternity-publishing-hosted-forum/269036-new-armor-special-abilities.html" target="_blank">chromatic forcefield</a> leather armor</em> which is always rimed with snow, regardless of the ambient temperature.</p><p></p><p><em>Shiverdoom:</em> A <em>+15 icy blast distant shot thundering mighty </em>(+9 Strength bonus)<em> composite longbow</em> which is shaped of a strange blue-white wood. An arrow fired from this bow deals 1 point of Wisdom damage when it hits a creature. A critical hit does not multiply the Wisdom damage. </p><p></p><p><em>The Torc of Eldritch Frost:</em> This torc, carved from a single giant diamond and shaped as a white dragon swallowing its own tail, acts as a <em>+30 amulet of epic natural armor.</em></p><p></p><p></p><p>---</p><p>In Ascension, the Divine Abilities table (p. 119) lists Dex 40 as a prereq for Perfect Initiative, but this isn't in the actual ability text (p. 130). I'm going with the latter for now, since neither Improved nor Superior Initiative have a Dex prereq...</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5034378, member: 11368"] Goel, mad god of polar ice, is the primary deity worshipped across the vast Polar Plateau, where the Sun is rarely seen and the seas are distant at best, where the ground is generally frozen. The gods of earth, sea, and sky have little hold there; Goel, lord of ice and madness, rules supreme. He teaches his followers of the capriciousness of fate, and the wildness of nature, in the harsh polar life; and he bids them be as wild and dangerous as the arctic storms themselves, and as bountiful -- doing good deeds, but never reliably, and never to allow others to become dependent on one's charity. To the point that Goel's worship has a philosophy at all, it is that one must never forget that nature is harsh and wild, and that destruction too is needed. Goel was one of Xochipactli's children born at the beginning of humanity; by claiming a vast continent as his own, and defending it against the (admittedly few) challengers, he has attained much power. Goel has not stirred from his mighty citadel Blizzardcrest, large as a hundred mortal-world cities, in centuries; he sits on his great throne in mad meditations, or perhaps in mystic workings not meant for mortal minds. But his avatar wanders the worlds; every nine years an aspect visits the most sacred sites of Goel's worship to lead the novennial Hunt that is his greatest festival. Goel's avatar also may intervene to protect a tribe from an overwhelming threat, such as a frost giant army or an ancient white dragon; or they may not. The avatar is just as capricious in attitude as its parent deity. [B]Avatar of Goel[I] (Quasi-Deity)[/I][/B] [B]Size/Type: [/B]Medium Outsider [B]Hit Dice:[/B] 22d20+100 (540 hp) [B]Initiative:[/B] +15 (Always first) [B]Speed: [/B] 90 ft. [B]Armor Class:[/B] 46 (+7 Dex, +1 deflection, +4 divine, +19 natural, +6 [I]Guard of Ice[/I]), touch 22, flat-footed 39 [B]Base Attack/Grapple:[/B] +22/+27 [B]Attack: [/B] Icy Hand +31 melee touch (11d6 cold) or [I]Shiverdoom[/I] +30 ranged (1d8+12 and 3d6 cold) [B]Full Attack:[/B] Icy Hand +31 melee touch (11d6 cold) or [I]Shiverdoom[/I] +30/+25/+20/+15 ranged (1d8+12 and 3d6 cold) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks: [/B] Crippling strike, icy hand, sneak attack +6d6, spell-like abilities [B]Special Qualities:[/B] Divine bonus, DR 10/obsidian, evasion, improved uncanny dodge, portfolio traits, trap sense +3, trapfinding [B]Saves:[/B] Fort +22, Ref +25, Will +22 [B]Abilities:[/B] Str 21, Dex 26, Con 21, Int 16, Wis 21, Cha 16 [B]Skills:[/B] Bluff +31, Climb +34, Diplomacy +31, Escape Artist +37, Hide +37, Listen +34, Move Silently +37, Search +34, Sense Motive +34, Spot +34, Survival +34 [B]Feats:[/B] Improved Initiative, Lightning Reflexes, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, [URL="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html"]True Shot[/URL], Weapon Focus (longbow) [B]Epic Feats: [/B] Blinding Speed, Epic Prowess (x3), Superior Initiative [B]Divine Abilities:[/B] Cold Absorption, House of Insanity, Icy Hand, Obscure Damage Reduction, Perfect Initiative, Superior Damage Reduction [B]Environment:[/B] Any (often Polar Plateau) [B]CR:[/B] 23? [B]Alignment:[/B] Chaotic neutral [B]Quintessence:[/B] 30,000 [I]The being who stands before you resembles a man, though he is blue in skin and hair, and stands a head taller than any of your party. An aura of power is clear in his every motion, as is a sense of fervent madness. He is adorned with a diamond torc, clearly a symbol of nobility...[/I] Goel's avatar stands over 7 feet tall and weighs about 280 pounds. [B]Icy Hand:[/B] 11d6 cold damage touch attack. [B]Spell-like Abilities:[/B] At will - [I]chill metal, chill touch, commune, cone of cold, confusion, control weather, dream, energy drain, etherealness, freezing sphere, geas/quest, greater dispel magic, greater teleport, insanity, lesser confusion, magic jar, mind fog, phantasmal killer, polar ray, rage, sending, sleet storm, symbol of insanity, tongues, touch of idiocy, wall of ice, weird[/I]; 4/day - [I]wish[/I]. [B]Portfolio Traits: [i]Madness Portfolio[/i][/B] * -4 competence penalty to Wisdom * Cannot benefit from morale bonuses * Immune to mind-affecting effects * +4 competence bonus on attack rolls, damage rolls, and armor class against opponents with lower Wisdom * Aberrations summoned have 50% more HD [B]Portfolio Traits: [I]Winter Portfolio[/i][/B] * -4 penalty on all die rolls in desert or fiery environment * Take 50% extra damage from fire * Immune to cold * +4 competence bonus on all die rolls in sub-zero environment * Cold creatures summoned have 50% more HD [B]Artifacts:[/B] The artifacts worn by Goel's avatar are lesser versions of those used by Goel himself. [I]Guard of Ice:[/I] A [I]+4 fire warding [URL="http://www.enworld.org/forum/eternity-publishing-hosted-forum/269036-new-armor-special-abilities.html"]forcefield[/URL] leather armor[/I] which is always rimed with snow, regardless of the ambient temperature. [I]Shiverdoom:[/I] A [I]+7 icy blast mighty[/i] (+5 Strength bonus) [i]composite longbow[/I] which is shaped of a strange blue-white wood. [I]The Torc of Eldritch Frost:[/I] This torc, carved from a single giant diamond and shaped as a white dragon swallowing its own tail, acts as a [I]+14 amulet of epic natural armor.[/I] --- [B]Goel[I] (Lesser Deity)[/I][/B] [B]Size/Type: [/B]Large Outsider [B]Hit Dice:[/B] 44d20+396 (1276 hp) [B]Initiative:[/B] +23 (Always first) [B]Speed: [/B] 120 ft. [B]Armor Class:[/B] 95 (-1 size, +15 Dex, +4 deflection, +8 divine, +41 natural, +18 [I]Guard of Ice[/I]), touch 36, flat-footed 81 [B]Base Attack/Grapple:[/B] +44/+57 [B]Attack: [/B] Superior Icy Hand +63 melee touch (33d6 divine and 33d6 cold) or [I]Shiverdoom[/I] +94 ranged (2d6+24 and 16 divine and 3d6 cold) [B]Full Attack:[/B] Superior Icy Hand +63 melee touch (33d6 divine and 33d6 cold) or [I]Shiverdoom[/I] +94/+89/+84/+79 ranged (2d6+24 and 16 divine and 3d6 cold) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks: [/B] Crippling strike, icy hand, opportunist, sneak attack +132 (+11d12), spell-like abilities [B]Special Qualities:[/B] Divine bonus, DR 20/epic and obsidian, evasion, improved uncanny dodge, portfolio traits, slippery mind, SR 62, trap sense +7, trapfinding [B]Saves:[/B] Fort +41, Ref +47, Will +41 [B]Abilities:[/B] Str 29, Dex 40, Con 29, Int 18, Wis 28, Cha 18 [B]Skills:[/B] Bluff +59, Climb +64, Diplomacy +59, Escape Artist +70, Hide +70, Listen +64, Move Silently +70, Search +64, Sense Motive +64, Sleight of Hand +70, Spot +64, Survival +64 [B]Feats:[/B] Far Shot, Improved Initiative, Manyshot, Point Blank Shot, Precise Shot, Rapid Shot, [URL="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html"]True Shot[/URL], Weapon Focus (longbow) [B]Epic Feats: [/B] Blinding Speed, Epic Speed, [URL="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html"]Improved True Shot[/URL], Epic Prowess (x3), Lingering Damage, Superior Initiative, Swarm of Arrows [B]Divine Abilities:[/B] Cold Absorption, Divine Sneak Attack, House of Insanity, Uncanny Icy Mastery, Obscure Damage Reduction, Perfect Initiative, Perfect Sneak Attack, Quickness, [URL="http://www.enworld.org/forum/eternity-publishing-hosted-forum/197014-custom-divine-abilities-portfolios-etc-11.html"]Quintessential Shot[/URL], Superior Damage Reduction, Superior Withering Wrath [Wisdom], Superior Sneak Attack (x3) [B]Environment:[/B] Any (often Polar Plateau) [B]CR:[/B] ?? [B]Alignment:[/B] Chaotic neutral [B]Quintessence:[/B] 3,000,000 [I]The being who stands before you resembles a man, though he is blue in skin and hair, and stands nearly twice your height. An aura of power is clear in his every motion, as is a sense of fervent madness. He is adorned with a diamond torc, clearly a sign of divine nobility...[/I] Goel stands 11 feet tall and weighs about 1100 pounds. [B]Uncanny Icy Mastery:[/B] Cold [Effect] ability which can take various forms. Goel can shape these area effects to leave allies unaffected. Icy Beam: 22d6 cold and 22d6 divine damage ray (+67 ranged touch), 3920-foot range. Icy Blast: 11d6 cold and 11d6 divine damage burst, 465-foot radius, 3920-foot range; Reflex DC 32 half. Icy Blood: 5d6 cold and 5d6 divine damage to those injuring Goel in melee; Reflex DC 37 negates. Icy Breath: 22d6 cold and 22d6 divine damage breath weapon; 990-foot line or 465-foot cone; Reflex DC 37 half. Icy Hand: 33d6 cold and 33d6 divine damage touch attack. Icy Immolation: 33d6 cold and 33d6 divine damage burst, radius equals Goel's divine aura (550 ft.), when Goel's manifestation is destroyed; Reflex DC 37 half. Icy Storm: 5d6 cold and 5d6 divine damage to all within Goel's divine aura (550 ft. radius) Icy Strike: +5d6 cold and 5d6 divine damage to Goel's melee attacks. Icy Wrath: 11d6 cold and 11d6 divine damage, gaze, 465-foot range, Will DC 32 negates. [B]Superior Withering Wrath:[/B] Gaze, 245-foot range, Will DC 32 each round or take 1 point of Wisdom drain. [B]Spell-like Abilities:[/B] At will - [I]chill metal, chill touch, commune, cone of cold, confusion, control weather, dream, energy drain, etherealness, freezing sphere, geas/quest, greater dispel magic, greater teleport, insanity, lesser confusion, magic jar, mind fog, phantasmal killer, polar ray, rage, sending, sleet storm, symbol of insanity, tongues, touch of idiocy, wall of ice, weird[/I]; 8/day - [I]wish[/I]. [B]Portfolio Traits: [i]Madness Portfolio[/i][/B] * -8 competence penalty to Wisdom * Cannot benefit from morale bonuses * Immune to mind-affecting effects * +8 competence bonus on attack rolls, damage rolls, and armor class against opponents with lower Wisdom *Aberrations summoned have 50% more HD *Immunities against Goel's mind-affecting effects only 50% effective *Superior Withering Wrath [Wisdom] [B]Portfolio Traits: [I]Winter Portfolio[/i][/B] * -8 penalty on all die rolls in desert or fiery environment * Take 50% extra damage from fire * Immune to cold * +8 competence bonus on all die rolls in sub-zero environment Cold creatures summoned have 50% more HD *Cold damage dealt by Goel is 50% divine damage *Superior Icy Hand [B]Artifacts:[/B] [I]Guard of Ice:[/I] A [I]+16 fire warding [URL="http://www.enworld.org/forum/eternity-publishing-hosted-forum/269036-new-armor-special-abilities.html"]chromatic forcefield[/URL] leather armor[/I] which is always rimed with snow, regardless of the ambient temperature. [I]Shiverdoom:[/I] A [I]+15 icy blast distant shot thundering mighty [/i](+9 Strength bonus)[i] composite longbow[/I] which is shaped of a strange blue-white wood. An arrow fired from this bow deals 1 point of Wisdom damage when it hits a creature. A critical hit does not multiply the Wisdom damage. [I]The Torc of Eldritch Frost:[/I] This torc, carved from a single giant diamond and shaped as a white dragon swallowing its own tail, acts as a [I]+30 amulet of epic natural armor.[/I] --- In Ascension, the Divine Abilities table (p. 119) lists Dex 40 as a prereq for Perfect Initiative, but this isn't in the actual ability text (p. 130). I'm going with the latter for now, since neither Improved nor Superior Initiative have a Dex prereq... [/QUOTE]
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The Great Wall is Broken [Immortal NPCs]
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