Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Greatest Thing about 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8674681" data-attributes="member: 5889"><p>So I've been running 5e for a long while now, but recently got a chance to play in some 3.5 and pathfinder campaigns.</p><p></p><p>I really cut my teeth on 3.0/3.5, having started my gaming career at the very end of the 2e era. And there were certain things I missed. However, there is one thing that 5e does that is so simple....and yet it is AMAZING how much difference and improvement it brings to the game. It is so incredibly powerful that I honestly found it hard to play without.</p><p></p><p>And that is..... <strong>the fluidity of movement.</strong></p><p></p><p>The fact that 5e lets you move, do an action, and move again. The fact that you can move, attack, move, attack. The fact that you can manipulate an object for free, such as open a door while moving....it is literally game changing.</p><p></p><p>Playing 3.5/Pathfinder again, there are some things I miss. But man combat feels like your standing still, it is soooo rigid. The fact that you have to drop a weapon instead of putting it away because it would take a move action, you can't just pick up a weapon, you can't move ten feet and get two attacks. Its also funny how often players seem to forget that rule too. I watched in two different games players routinely forget how a 5 foot step works, and seemed shocked that they couldn't move 10 feet and fire a bow twice (and these were veteran players!).</p><p></p><p></p><p>Though I don't agree with every direction 5e has taken, I can say without a shadow of a doubt, that the changes to movement are HUGE improvements. So much so that if I ever do go back and run a 3.5 again, I will houserule some version of it back in, because now having tasted the superior method, going back to the old way is almost unbearable.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8674681, member: 5889"] So I've been running 5e for a long while now, but recently got a chance to play in some 3.5 and pathfinder campaigns. I really cut my teeth on 3.0/3.5, having started my gaming career at the very end of the 2e era. And there were certain things I missed. However, there is one thing that 5e does that is so simple....and yet it is AMAZING how much difference and improvement it brings to the game. It is so incredibly powerful that I honestly found it hard to play without. And that is..... [B]the fluidity of movement.[/B] The fact that 5e lets you move, do an action, and move again. The fact that you can move, attack, move, attack. The fact that you can manipulate an object for free, such as open a door while moving....it is literally game changing. Playing 3.5/Pathfinder again, there are some things I miss. But man combat feels like your standing still, it is soooo rigid. The fact that you have to drop a weapon instead of putting it away because it would take a move action, you can't just pick up a weapon, you can't move ten feet and get two attacks. Its also funny how often players seem to forget that rule too. I watched in two different games players routinely forget how a 5 foot step works, and seemed shocked that they couldn't move 10 feet and fire a bow twice (and these were veteran players!). Though I don't agree with every direction 5e has taken, I can say without a shadow of a doubt, that the changes to movement are HUGE improvements. So much so that if I ever do go back and run a 3.5 again, I will houserule some version of it back in, because now having tasted the superior method, going back to the old way is almost unbearable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Greatest Thing about 5e
Top