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<blockquote data-quote="James Gasik" data-source="post: 8674981" data-attributes="member: 6877472"><p>While in theory movement no longer requiring an action is a good thing, in practice I haven't seen it matter very much. Monsters and players base each other and swing away until one or the other falls down. While it's cool that you can break up your movement, there has to be a reason to do that, and most of the time, it's just not there.</p><p></p><p>I suppose the DM could add in some kind of trap or trick that forces people to keep moving every turn, like magic runes on the ground that go off after a few seconds, or floors that move like a conveyor belt that turn combat into a confusing game of Robo Rally, but outside of that, the reason to move is generally something like a control spell that burns you for staying in a particular spot.</p><p></p><p>In combat, melee wants to move to attack and stays there until they need a new victim. Clerics want to get the most amount of bad guys in their point defense laser field...I mean <em>spirit guardians</em>. And just about everyone else is ranged and only moves if a melee enemy bases them and they're not Warlocks or don't have Crossbow Expert. </p><p></p><p>But that's just my experience.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8674981, member: 6877472"] While in theory movement no longer requiring an action is a good thing, in practice I haven't seen it matter very much. Monsters and players base each other and swing away until one or the other falls down. While it's cool that you can break up your movement, there has to be a reason to do that, and most of the time, it's just not there. I suppose the DM could add in some kind of trap or trick that forces people to keep moving every turn, like magic runes on the ground that go off after a few seconds, or floors that move like a conveyor belt that turn combat into a confusing game of Robo Rally, but outside of that, the reason to move is generally something like a control spell that burns you for staying in a particular spot. In combat, melee wants to move to attack and stays there until they need a new victim. Clerics want to get the most amount of bad guys in their point defense laser field...I mean [I]spirit guardians[/I]. And just about everyone else is ranged and only moves if a melee enemy bases them and they're not Warlocks or don't have Crossbow Expert. But that's just my experience. [/QUOTE]
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