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The Greatest Thing about 5e
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<blockquote data-quote="HaroldTheHobbit" data-source="post: 8675548" data-attributes="member: 7031679"><p>First, yes, available complementary material - be it player input from foras or 3PP - is probably greater than ever. That is not the same as having a majority of the player base creating their own campaigns and adventures.</p><p></p><p>As to the game style Wiz are selling, it's a D&D with the edges filed off, more modern Disney fairytale than Brothers Grimm, greater focus on nonviolent solutions, wider and looser borders for identity expression, etc etc. In my very personal opinion, when 5e came out it focused on older players returning, now it focus on new and young customers who are raised in a very different media and storytelling landscape.</p><p></p><p>For the most part that is a good thing, as it keeps the hobby expanding and raising new generations of gamers, even if us oldtimers doesn't always adapt to the changes with grace. But my original point in this thread was that if Wiz make the game too bland and "easy" - such as uninteresting monsters/opponent - it may not have enough room to adapt and expand when the newer players look for a deeper experience.</p><p></p><p>But I'm really not interested in having a multipage debate here. New players have good roleplaying fun, and I have enough material to play in a slightly older style until I dirtnap. So all is well <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="HaroldTheHobbit, post: 8675548, member: 7031679"] First, yes, available complementary material - be it player input from foras or 3PP - is probably greater than ever. That is not the same as having a majority of the player base creating their own campaigns and adventures. As to the game style Wiz are selling, it's a D&D with the edges filed off, more modern Disney fairytale than Brothers Grimm, greater focus on nonviolent solutions, wider and looser borders for identity expression, etc etc. In my very personal opinion, when 5e came out it focused on older players returning, now it focus on new and young customers who are raised in a very different media and storytelling landscape. For the most part that is a good thing, as it keeps the hobby expanding and raising new generations of gamers, even if us oldtimers doesn't always adapt to the changes with grace. But my original point in this thread was that if Wiz make the game too bland and "easy" - such as uninteresting monsters/opponent - it may not have enough room to adapt and expand when the newer players look for a deeper experience. But I'm really not interested in having a multipage debate here. New players have good roleplaying fun, and I have enough material to play in a slightly older style until I dirtnap. So all is well :) [/QUOTE]
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