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The Halls of Arden Vul (Immense Megadungeon)
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<blockquote data-quote="jgbrowning" data-source="post: 7949048" data-attributes="member: 5724"><p>One of the organizational things we did with AV to make it as easy to use as possible was to tag important bits of information (NPCs, locations, and new material like monsters etc.) with an inline tag. Here's an example location showing two inline tags:</p><p></p><p>-----</p><p>3-85: Corpses and One-Way Door</p><p>The bodies of two adventurers and two ghouls lie moldering here. The adventurers (a thief and an illusionist) were the former companions of Susarra <strong>(3-83)</strong>. The thief’s body still holds a short sword, leather armor, and a silver signet ring. Under the illusionist’s body lie a snapped wand and a fine but broken lute (the lute may be repaired by a master luthier for 150 gp; at that point it will be worth 350 gp to a bard or collector).</p><p></p><p>One-way Door: The corridor to the north leads to a one-way door into the catacombs <strong>(3-22)</strong>. This door will close in 1 turn unless it is jammed open.</p><p></p><p>Treasure:</p><p>Silver signet ring (35 gp); short sword, leather armor; broken but reparable lute (up to 350 gp if fixed).</p><p>-----</p><p></p><p>In this sample (area 3-85 - level 3 area 85) you can see that Susarra's location is tagged (she's at 3-83) and the location of the catacombs is tagged as well (area 3-22). Were there a new monster or magic item in the location, they would be tagged with (see new monster) or (see new magic items) meaning that the GM just alphabetically looks them up in the appropriate appendix. In the PDF you can almost always instantly go to a location by doing a search for something like "3-83:" (make sure you use the colon) as that should take you to the entry and then do another search on the entry that led you there to go back.</p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 7949048, member: 5724"] One of the organizational things we did with AV to make it as easy to use as possible was to tag important bits of information (NPCs, locations, and new material like monsters etc.) with an inline tag. Here's an example location showing two inline tags: ----- 3-85: Corpses and One-Way Door The bodies of two adventurers and two ghouls lie moldering here. The adventurers (a thief and an illusionist) were the former companions of Susarra [B](3-83)[/B]. The thief’s body still holds a short sword, leather armor, and a silver signet ring. Under the illusionist’s body lie a snapped wand and a fine but broken lute (the lute may be repaired by a master luthier for 150 gp; at that point it will be worth 350 gp to a bard or collector). One-way Door: The corridor to the north leads to a one-way door into the catacombs [B](3-22)[/B]. This door will close in 1 turn unless it is jammed open. Treasure: Silver signet ring (35 gp); short sword, leather armor; broken but reparable lute (up to 350 gp if fixed). ----- In this sample (area 3-85 - level 3 area 85) you can see that Susarra's location is tagged (she's at 3-83) and the location of the catacombs is tagged as well (area 3-22). Were there a new monster or magic item in the location, they would be tagged with (see new monster) or (see new magic items) meaning that the GM just alphabetically looks them up in the appropriate appendix. In the PDF you can almost always instantly go to a location by doing a search for something like "3-83:" (make sure you use the colon) as that should take you to the entry and then do another search on the entry that led you there to go back. joe b. [/QUOTE]
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