The "HATE" Thread

How in Hades did the GM decide your character had a rectally related ailment? I mean, it isn't on an actual game table somewhere. Did the GM create one or did he just make it up on the spot?

I am having flashbacks to all the scat-related quests in World of Warcraft. I always wondered if one or more of their developers had severe issues regarding biological waste and toilet functions.

I hate crossing through the burning portal, stepping into a whole new world ready for adventure, and being told by a goblin to please sift through some poop.
 

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As a player, I hated the point when our DM decided it was him versus us. Yes our fighter was a being of pure sarcasm who wanted the rest of us dead, our wizard was a pyromaniac, our rogue was trying to grab all the treasure and run, our cleric was calling for genocide against anyone she didn't like, and I was a constantly drunken barbarian, but there were probably better ways of dealing with us. (At the very least I think I and the rogue would have listened if he had actually brought up his concerns instead of immediately sending high-level paladins to kill us.)

As a DM, I suppose I hate powergaming and rules-lawyering. I like to mess with stuff to make the story as interesting as possible, and often that involves some changing of the rules. I don't really understand the kind of player who gets more fun out of trying to find ways to exploit said changed-rules to their advantage than they get from simply playing the game.
 


I hate DMs who think they can DM...and don't know how the CR system works, or that inflict light wounds isn't a wizard spell.

I hate DMs who don't know the rules.

I hate players who make characters which can't take monsters of their CR or less, then whine when they fail.

I hate GMPCs

I hate NPCs who exist for no reason then to make the party look bad - they can save the princess or whatever, I'm going to the bar.

I hate players who think they can turn traitor, explain that they're unreliable, mercenary traitors (literally, outright saying that they're unreliable traitors) and then look surprised when they get executed by the orc king.

I hate cliches.

I hate people who whine about "powergaming" when a man shows up with a well-built fighter, but happily allow the natural spell druid.

I hate people who whine about "powergaming" and "rules-lawyering", mainly because they tend to exhibit the least rules knowledge.

I hate people who practice idiot Gygaxian DMing methods.
 
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I have to answer with what my Half Orc Paladin said in character introductions back when 3rd Edition was released.

"You know those little black things some people put in cookies made from oatmeal?

I really, really hate those things."
 

I hate game mechanics discussions. Nothing will turn me off more than listening to someone spout of statistics and crunch numbers in lieu of actual, intelligent conversation. If your character is nothing more than his equipment, his "build", and his "DPS", I. DON'T. CARE.

As a parallel, I hate elitism among gamers. At the last Pathfinder Society game I was at, one of the players (who just finished a conversation about pure crunch with someone else at the table) went on a lengthy and LOUD rant about how he hated newbie players and didn't think they had any place playing at PFS games at Gen Con.
While a newbie player was sitting at the table. ::headdesk::

My wife said people like him are the reason she doesn't play games at Gen Con; they make the experience far too intimidating. She much prefers smaller, more intimate conventions where the game designers (like Jim Ward during our Metamorphosis Alpha game at Gary Con) themselves encourage new players and couldn't give two [expletive deleted] about much damage your character can do per round with his +3 Jagged MagicMetal Orc-Slaying Sword of Awesomeness.

Fortunately, we had so many people show up that night that a higher-tier table was spun off, and Mr. I-Am-Awesomer-Than-Everyone-Else-At-This-Table went to play with them, and the rest of us had a great game with quite a bit of role-playing for an OP game.
 

I hate gamers who use unreadable dice... full of colors and patterns but completely unusable...

Just go get some normal B&W dice for gods sake!!!!!!

(I'm certain that such dice helps cheaters...)
 

I hate it when you're playing with a new group, and you find out the hard way that there is no established table rule for what happens when the die goes onto the floor. I mean, seriously, people, you reroll it where we can all see. Obviously.

I hate that player that always grabs my dice. Even when I give him his own.

I hate when you're reading a story and the author goes off on a tangent for so long, you forget what is happening in the story.

I hate that my limit for that is maybe three paragraphs. Okay, okay, two.

I hate when people try to say that the game would be objectively better without minis and a battlemap, because...

I hate the choice between asking the DM every turn whether I can do what I want to do, or skipping it and running into that wall where the DM says, "No, you can't go there, there are like 6 pirates in your way." Seriously, if I have to reimagine the whole scene, forget immersion for the next 10 minutes or so until the cognitive dissonance fades.

I hate that player who doesn't pay attention when it isn't his turn, is in the bathroom when his turn comes up, asks for a total recap of events and then takes forever to decide what to do. Your turn should not take 10 minutes.

I hate how when that player takes ten minutes, I feel shafted because I only got to be in the spotlight for a minute on my turn. Tops.

I hate being enough of an attention whore that I notice that disparity.

I hate not having a face to face group right now, and thus missing out on the chance to hate all these things.

I hate Hulk Hogan. I hate his cool shades and full moustache. Just look at him!

hulk-hogan-interview-20050701022156353.jpg


Shirts do not grow on trees, Hulk!
 


I think you misunderstand, and it's possible I wasn't clear enough in my original post.

I'm not saying game mechanics discussions are inherently inferior to any other type of conversation. I'm saying I do not like when that is ALL someone can talk about when they talk about a game. If you're telling me about the last session of a game you played and all you can talk about is how statistically you're able to always do X amount of damage and have X% chance to resist everything the DM throws at you because you took X feat from Y and Z feat from W and basically gamed the system, but can't tell me what the plot of the last adventure was because you were too busy crunching the numbers to get optimum damage with the least amount of effort and risk to yourself, that is a conversation I don't care about.

This is a thread about personal opinions, after all.

I do not hold myself above people who derive pleasure from the mathematics behind the game. I'm simply saying that to me, the game is more than that and I derive no enjoyment or interest from discussions that revolve solely around topics of game statistics, mathematics, crunch, mechanics, etc. I do not play RPGs so I can "beat" the system. I play to experience an arc with my character and to grow that character as organically as possible (i.e. I don't plan "builds" beyond a level or two).

If you game that way, and you enjoy it, more power to you. It's great you're able to take enjoyment from the hobby. Just don't tell me I'm doing it wrong because, obviously, we game for different reasons.
 


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