Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aust Thale" data-source="post: 7608375" data-attributes="member: 6804768"><p><strong>Respen Attacks Khub</strong></p><p></p><p>In a moment that seems like a day, Respen commands his belt to charge his body in with an energy otherwise reserved, and he whispers his transmutation toward his friends, “<span style="color: #0000FF"> Sei schneller und beeile dich ... wie mit Flügeln an deinen Füßen. Eile! Be hasted or be dead! </span>. With efficiency of movement being what could only be called magical, Respen made a beeline toward the rock due west of the party’s position, hoping Tam would notice him and head the same way. In the middle of his movement, he paused and cast a second spell toward the Khubsheth, “<span style="color: #0000FF"> HALT! Sei NOCH Khubsheth! </span>, continuing his movement until reaching a position southeast of the rock barely in sight of the Sphinx, awaiting evidence of his spell’s effectiveness. Almost simultaneously, Respen’s bowstaff jumps to life in his hands, nocking an arrow from his magical quiver. He looses the arrow in a single motion toward the androsphinx. </p><p></p><p>[ooc] Activating Belt of Battle (immediate action) to allow additional standard action, castes Haste on the entire Party as standard action, then movement with haste (70 ft) activating skirmish, and then casts Hold Monster (DC 20 I think) as additional standard action, finishing his total movement to space N9. Final arrow shot on Rolz.org #1d20+15 = 22. I did not include haste bonus in Rolz. [/ooc]</p><p></p><p>[gm]</p><p>Respen's arrow does not fail to hit the Sphinx, but it DOES fail to penetrate his thick hide.</p><p>Attack roll: (22) = "Miss."</p><p></p><p>Hold Monster: DC 20:</p><p>Save: (34) = Success.</p><p>Khubsheth resists the Hold spell.</p><p>[/gm]</p><p></p><p>[gm]</p><p>Respen's actions are tactically sound, and flawlessly executed; however, it was not until this very moment that Respen realized the true power of the being that the party was now facing. The arrow, which would have skewered a normal man, bounces harmlessly off of his flanks; the spell, as potent as Respen can possibly make it, fails to affect this beast, seemingly possessed of an iron will.</p><p>[/gm]</p><p></p><p><strong><em>DEWYDD: It is now your turn! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Aust Thale, post: 7608375, member: 6804768"] [b]Respen Attacks Khub[/b] In a moment that seems like a day, Respen commands his belt to charge his body in with an energy otherwise reserved, and he whispers his transmutation toward his friends, “[COLOR=#0000FF] Sei schneller und beeile dich ... wie mit Flügeln an deinen Füßen. Eile! Be hasted or be dead! [/COLOR]. With efficiency of movement being what could only be called magical, Respen made a beeline toward the rock due west of the party’s position, hoping Tam would notice him and head the same way. In the middle of his movement, he paused and cast a second spell toward the Khubsheth, “[COLOR=#0000FF] HALT! Sei NOCH Khubsheth! [/COLOR], continuing his movement until reaching a position southeast of the rock barely in sight of the Sphinx, awaiting evidence of his spell’s effectiveness. Almost simultaneously, Respen’s bowstaff jumps to life in his hands, nocking an arrow from his magical quiver. He looses the arrow in a single motion toward the androsphinx. [ooc] Activating Belt of Battle (immediate action) to allow additional standard action, castes Haste on the entire Party as standard action, then movement with haste (70 ft) activating skirmish, and then casts Hold Monster (DC 20 I think) as additional standard action, finishing his total movement to space N9. Final arrow shot on Rolz.org #1d20+15 = 22. I did not include haste bonus in Rolz. [/ooc] [gm] Respen's arrow does not fail to hit the Sphinx, but it DOES fail to penetrate his thick hide. Attack roll: (22) = "Miss." Hold Monster: DC 20: Save: (34) = Success. Khubsheth resists the Hold spell. [/gm] [gm] Respen's actions are tactically sound, and flawlessly executed; however, it was not until this very moment that Respen realized the true power of the being that the party was now facing. The arrow, which would have skewered a normal man, bounces harmlessly off of his flanks; the spell, as potent as Respen can possibly make it, fails to affect this beast, seemingly possessed of an iron will. [/gm] [b][i]DEWYDD: It is now your turn! What do you do?[/i][/b][i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND
Top